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Ghost Whisperer: Shadowlands

A look at life as a Ghost Whisperer addict.

LOS ANGELES, CA (November 1, 2010) –The meeting is at a local church. They’re kind enough to let us use their basement. A few of us trickle in one at a time, eyes down on the ground. A couple settle into the slightly dented folding chairs set up in a circle, while others try to act casual around the table with a pot of almost lethally strong coffee and the fresh muffins that Mrs. Kirschbaum brings every week. Some of the people appear to be shaking a little. The rest of us pretend not to notice. It’s harder and harder for any of us to get our fix lately.

This week it’s my turn to start.

“Hi, my name is Don, and I’m a Ghost Whisperer addict. It’s been three weeks since my last episode.”

Someone in the back of the room begins to sob quietly. I see Mrs. Kirschbaum pat a younger woman’s knee consolingly as she chokes back the tears.

“Hi, Don” says the chorus of voices back to me.

“I know it’s been hard for all of us since the show was so unfairly cancelled,” I tell the group. “I’ve pulled out my Ghost Whisperer DVDs and gone through all the special features. I watched the first season a couple times, now, but I can’t bring myself to watch the final season again. If I do…it’ll be over.” Mrs. Kirschbaum nods. She understands.

I take a deep breath and continue on. “I’ve tried to quit cold turkey. I really have. But…I can’t. And since they’re not making any new episodes....I’ve decided to make my own.”

There’s a stunned silence in the room. Half the group looks up at me, confused. Mrs. Kirschbaum shakes her head. She thinks I’ve lost it.

“I’ve gotten together a team of people to make three new episodes. I’ve hired Emmy award winning writer Lance Gentile, and consulted with Kim Moses, executive producer of the show. I’ve got three amazing scripts that fit perfectly into the Ghost Whisperer epic…”

“Scripts don’t mean anything,” Mrs. Kirschbaum chides me, “You can’t possibly get together the cast, the sets….”

“But I can! Well, maybe not literally. But I can make it…as a video game.”

An angry murmur shoots through the room. The girl who sobbed earlier stands up and shouts something at me, shaking a second season DVD set at me furiously.

“No, no wait! Look! I brought pictures! I’ve hired artists to capture the best likenesses of each of the regular characters. They’ll all be in the game, in loving detail! Jim, Delia, Eli…and yes, Jennifer Love Hewitt’s greatest character to date, Melinda.”

I hold up the pictures of each of the characters as if they can shield me from the wrath of all these good people who are already on edge from Ghost Whisperer withdrawal. Mrs. Kirschbaum snatches one of the printouts from my hand and beats me over the head with it, but her anger subsides when she actually gets a good look at it.

“I'm liking what I'm seeing,” she finally admits, studying each of them and looking for flaws. “But you can’t possibly capture the town of Grandview in all its complexity. It’s just not possible.”

“But I can try! Not only will the game visit some of the beloved locations from the show, like Melinda’s store 'Same As It Never Was' and the Grandview Town Square, but we’ll be including all sorts of locations around Grandview that we’ve only glimpsed in the show, like the Train Station or Eli’s Office. We’ll have original locations, too, like the Grandview Art Museum and the Fairgrounds.”

“Will there be ghosts?" asks a skeptic. "Real quality ghosts, like they had in the show, none of this flying around in sheets silliness.”

“Absolutely,” I nod emphatically. “My central focus has been to honor the show. That doesn’t just mean the style of story, but the art direction of the show. I went to Comic Con last year to meet a number of the fans and figure out what they loved about the show. When I saw one of the largest convention halls in San Diego filled with fans of the show…I knew I had to get this right.”

“I was honored that I actually was able to visit the set of Ghost Whisperer just a few weeks before they were cancelled, and got to meet with Kim Moses herself, one of the great minds behind the show. She took me on a tour of the sets, introduced me to the wardrobe department, and sat me down to explain to me some of the more subtle aspects of the show’s storytelling that the game had to be sure to honor. And be fun as all get out on top of that.”

I realize at this point that everyone’s staring at me.

“You met one of the executive producers of the show? Personally?” asked Mrs. Kirschbaum.

“Yes,” I replied. "Yes, I did."

The sobbing girl from earlier raises her hand. I call on her.

“What did she smell like?”

Ghost Whisperer is coming 2011 for PC/MAC. Visit the Ghost Whisperer game blog at http://ghostwhisperergame.com for the latest info!

For more information, please send a request to:

Legacy Interactive PR Contact

Lisa Haasbroek



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About Legacy Interactive

Legacy Interactive® is a seasoned developer of innovative games and simulations on all major interactive platforms. Entertaining and educating customers since 1998, the company has built a reputation for developing intelligent, realistic, and high quality games for a broad audience. Located in Los Angeles, Legacy has introduce entirely new interactive genres such as TV drama games and medical and vet simulations, and in the process created best-selling games such as Law & Order, Pet Pals: Animal Doctor, and Emergency Room. Legacy's games and simulations are distributed worldwide, online and retail, in more than 15 languages, on its game portal, www.legacygames.com as well as through retail distribution partners such as Navarre and Koch Media.

Through its division, Legacy Consulting, the company has also applied its extensive experience in the consumer market to exciting opportunities in the education and training fields. Legacy has created sophisticated medical training products and simulations for textbook publishers such as Mosby, Prentice Hall, and Elsevier. In addition, Legacy has recently been awarded a project with the American College of Emergency Physicians, under contract with the Department of Homeland Security, to develop an online game for children and adults, to teach about disaster preparedness.

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