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geoDefense Swarm

Neon-hued tower defense follow-up arriving at the App Store this month.

ST. LOUIS - August 3, 2009

Critical Thought Games, the independent game development studio behind the iPhone hit geoDefense, today announced the next evolution in the series: geoDefense Swarm, coming to the iTunes App Store in August 2009 for an introductory price of $.99.

The sequel takes all the dizzying visuals, vexing challenges and addictive gameplay from the original, and changes the equation – instead of defeating creeps along a pre-defined path, geoDefense Swarm challenges players to use their creativity, building mazes for the creeps to navigate across obstacle-laden open levels.

With 30 levels evenly spread across three degrees of difficulty, geoDefense Swarm threatens to consume every waking moment of gamers everywhere as the new game will tax both their reflexes and strategic thinking yet again.

“The reception and success of geoDefense was very rewarding, especially on a platform such as the iPhone that has seen its share of great tower defense games,” said David Whatley, CEO of Critical Thought Games and creator of the geoDefense series. “I wanted to create a worthy sequel that wasn’t just a new set of levels, but turned the gameplay on its head – and that’s just what geoDefense Swarm does.”

The original geoDefense is available at the iTunes app store for $.99, for a limited time:

About Critical Thought Games

Critical Thought Games was founded by videogame industry veteran David Whatley, and released its first title, geoDefense, in 2009. David has over 20 years of experience providing innovative games technology to some of the biggest publishers and developers in the industry. With that eye for innovation, Critical Thought Games is devoted to creating fun and engaging videogame experiences for the iPhone and iPod Touch platforms. For more information, please visit

Chris Heintz, TriplePoint

(415) 297-5302

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