GarageGames Showcases Complete Torque Game Development Platform at GDC
It is now even easier to make your game a reality.
FOR IMMEDIATE RELEASE
March 9, 2005 - San Francisco - GarageGames announced today at the Game Developers Conference a new engine and multiple programs that make it easier for people to build their games. The Torque Game Development Platform recently added the Torque 2D engine, which joins the proven Torque Game Engine and the next-generation Torque Shader Engine to make the complete game development platform. GarageGames also announced their continued focus to assist indie game developers succeed by providing outstanding 3rd Party development tools and AAA-quality art content.
GarageGames has just released the Torque 2D game engine (T2D), making it fast and easy to go from concept to completion. As a full-featured, next generation 2D engine, T2D offers a robust set of features, including animated sprites, flexible tiles, particles system, swept-polygon collision, rigid body physics and hardware-accelerated 2D rendering. Torque 2D is built on the industry-proven Torque Game Development Platform and is available for Windows, Mac OS X and Linux at GarageGames.com.
Torque Game Engine
Showcased at the Game Developers Conference (GDC) and featuring the new 1.4 engine with a new demo, "Tim Aste's Warzone", the Torque Game Engine (TGE) gets game developers everything they need to create a complete, full-featured game, whether it's action, adventure, simulation, or arcade-style gaming. With such features as graphics, audio, input, scripting, tools and the best network code available, TGE lets independent game developers the ability to easily bring their ideas to life on any platform and then port it over to Windows, Mac OS X or Linux within hours.
Torque Shader Engine
The latest tech demo of the Torque Shader Engine (TSE) which was unveiled at GDC reveals the new terrain and water featuring oblique frustrum culling, dynamic normal maps and more. TSE gives game developers the tools and ability to create highly immersive next-generation worlds drenched with special effects and realism. Graphics rendering has been rewritten from the ground up and based on the time-tested Torque platform to take full advantage of the latest graphics and shader cards and beyond. TSE allows creation of larger, more complex worlds through real-time interior and exterior rendering.
Announcing for the first time at GDC and built on the Torque Application Platform, Torque Constructor is a full-featured interior editor. Providing a user-friendly interface, robust brush tools, and support for static meshes, Torque Constructor allows for rapid previewing and real-time modification with in-engine previewing. This multi-platform interior development tool will allow developers to architect complex interiors and load them directly into the Torque engine. Torque Constructor will run on Linux, OS X and Windows and will be available at GarageGames.com
The Torque Game Development Platform offers a variety of outstanding Artist and Developer tools. Torque ShowTool Pro (TST Pro) is the premier visualization tool for the Torque Game Engine. It provides access to behind-the-scenes structures by simulating in-game environments. For those game developers who need help getting started, genre specific starter kits are now available at GarageGames.com. For example, the Torque RTS Starter Kit provides foundational technology and modifications to TGE and facilitates indies in producing their own strategy games. TST Pro, Starter Kits and a wide variety of content packs are all available at GarageGames.com to assist developers make their games.
GarageGames is dedicated to reinventing gaming... indie style. Every year in October, game developers from around the world gather in Oregon at IndieGamesCon. Sponsored by GarageGames, this summit-like meeting provides independent developers the opportunity to share. This year, IndieGamesCon will take place October 7-9th and will feature special events like the IndieJam Party, Saturday Night Live LAN Party, keynotes from industry veterans and much more. Visit GarageGames.com to find out more information about these tools and events.
GarageGames mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. Known for bringing the Torque Game Engine to independent developers for $100, GarageGames is also located in Eugene, Oregon and on the web at www.garagegames.com. GarageGames is the presenter of the annual IndieGamesCon.
IndieGamesCon (IGC) is a fun, informal and informative gathering of independent game developers from around the world. IGC is designed to be a summit meeting of like-minded developers with the shared goal to focus on collaboration and building community. This is an unprecedented opportunity to meet other indie developers, professional guest developers and hardware manufacturers, as well as the GarageGames staff. IGC'05 takes place October 7-9th in Eugene, Oregon.
Contact: Benjamin Bradley