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Gameshastra Expands Management Team Brings Bjorn Book Larsson as VP Game Development & CTO

Bjorn, is an Architect of Internet's First Tournament Game Systems

For Immediate Release

Hyderabad, India, April 02, 2007: Gameshastra world's leading provider of Game Development Services today announced the appointment of Bjorn Book Larsson as VP Game Development & CTO. In this role, Bjorn will oversee Gameshastra's new game services initiatives and product development roadmap.

"Bjorn Book brings years of solid experience in game development management and is an ideal complement to our strong engineering team. His proven ability to architect and drive technology strategy will result in innovative solutions for game publishers that rely on Gameshastra's end-to-end technological excellence." Prakash Ahuja, CEO, Gameshastra said. "We have chalked out aggressive growth plans and his expertise will be invaluable as we continue to set new standards in Game Services for our partners and our customers."

Prior to joining Gameshastra Bjorn Book Larsson was Chief Technology Officer at FUN Technologies Inc (LSE:FUN, TSX:FUN) a Liberty Media company. At FUN, Bjorn led development of casual, sports, fantasy and sci-fi games across a wide range of devices and platforms (online, PC, downloads, devices, consoles and handhelds) for world-wide distribution.

"Gameshastra is in a solid position to turn into Gaming industry's leading Game Services provider world wide," Bjorn, the new CTO at Gameshastra, said. "It has a world-class facility, which addresses today's most demanding needs in Gaming Technology. I look forward to working with Gameshastra's young and highly talented team and its extensive list of global customers as well as accelerate the company's rapid growth and market momentum."

As CTO of that Bjorn co-founded in 1999, before moving to FUN, he architected one of the Internet's first tournament game systems, which became the skill game platform of choice for Intermix Media, Microsoft, DirecTV, Virgin Games, AOL, Real Networks, Lycos Europe, Excite, GSN, RIM and T-Online, at its peak reaching over 10 million of registered tournament players. In March 2006 Liberty Media bought a controlling interest in FUN for $200 million USD.

In his previous positions Bjorn dealt extensively with widely distributed development teams and methodologies, including consulting stints for AT&T, Telcordia and OLabs where he guided teams to adopt early XML-based methodologies to interconnect loosely coupled systems. Most recently Bjorn managed game development efforts spread across seven offices in three different countries. This background gives him a unique perspective on the challenges involved in integrating externally developed code into internal development cycles. He brings a unique understanding of the customer's point of view to his leadership at Game Shastra's Game Development Division.

Bjorn holds a BS degree in Mathematical Sciences and Computer Science from UNC-Chapel Hill.

Game Shastra's Game Development Division provides outsourced game services that range from individual game components to complete end-to-end games.

About Gameshastra

Gameshastra has been involved in game testing and related services for over two years, and have successfully handled the testing of numerous games for leading publishers and development houses globally. The company has opened a state-of-the-art Game Services center in Hyderabad to extend testing services for all the gaming platforms - Consoles, Handheld, Mobiles and Online and offers testing - Functionality, Compatibility, Game-play, Certification. To know more about Gameshastra visit


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