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GameFlood Announces Open Voting Period for $25,000 Mod and Map Making Contest

Distinguished Panel of Industry Judges and GameFlood Community Members to Select Best Add-on Content

New Orleans, Louisiana: July 2, 2007: GameFlood, the premier online destination for playing and creating add-on videogame content, today announced commencement of the community voting period, which is open to all registered members of the GameFlood community. Membership with GameFlood is free, and available by registering at

Members will get a chance to vote and narrow the submissions down to the top 10 finalists in each of five major and three minor categories; then, the winners in each category will be determined by a distinguished panel of industry judges. The community voting period begins July 2nd and ends July 16th, with the contest champions announced on July 27th. Winners will receive a share of $25,000 in cash and prizes and have their content widely publicized across GameFlood's community of partners, developers, and gamers.

Final prizes and awards for winners in the following categories will be announced on July 27th, 2007: Best FPS Multiplayer Mod; Best FPS Multiplayer Map; Best RTS Multiplayer Mod; Best RTS Multiplayer Map; Best RPG Mod (Single or Multiplayer). Prizes for these categories will be valued at the following levels: First Prize: $3,000; Second Prize: $1,000; Third Prize: $500. Awards for Best FPS Mini-Mod, Best RTS Mini-Mod, and Best RPG Mini-Mod will have first prizes only, each valued at $500. All prizes include both cash and high-end keyboards, provided by prize sponsor Logitech.

The distinguished panel of judges is comprised of the following video game industry experts: Graeme Bayless, President of Kush Games; Gabe Miller, Senior Producer of Double Fine; Joe Vance, Art Director of Disney Interactive; Mike Casalino, Senior Environment Modeler of EA Tiburon; Scott Nagy, Senior Software Engineer of Kaos; Dustin Hansen, CEO and Art Director of Polystew; Oge Young, Producer of Midway Austin; Jamil Moledina, Executive Director of the Game Developers Conference; and Adrian Finol, original developer of Half-Life 2 Deathmatch and Senior Software Engineer of Valve.

"We are honored to have such a respected group of industry judges take part in the contest, which highlights the best that our mod and map making community has to offer," said Matt Wisdom, CEO of GameFlood's parent company, Turbo Squid. "The tremendous feedback we've received is a testament to the popularity of the GameFlood site, demonstrating the reliability and ease with which GameFlood enables the creation and distribution of original add-on content for the most popular PC games. We all anxiously look forward to learning which of these stellar entries will be honored by our community and the judges."

Currently, qualified content created or updated since 1/1/2006 for the following games is eligible for the contest: Age of Empires III: Warchiefs, Civilization IV, Civilization IV: Warlords, Command and Conquer: Generals, Command and Conquer: Tiberian Sun, Company of Heroes, Medieval: Total War, Rome: Total War, Rome: Total War Barbarian Invasion, StarCraft, StarCraft: Brood War, WarCraft III, Warhammer 40000: Dawn of War, Warhammer 40000: Dark Crusade, Warhammer 40000: Winter Assault, Elder Scrolls III: Morrowind, Elder Scrolls IV: Oblivion, Neverwinter Nights, Neverwinter Nights II, Half-Life 2, Battlefield 1942, Battlefield 2, Call of Duty 2, Counterstrike: Source, Doom 3, Ghost Recon: Advanced Warfighter, America's Army: Special Forces, Far Cry, Day of Defeat, Prey, Quake 4, Rainbow Six: Vegas, Splinter Cell: Chaos Theory, Star Wars Battlefront 2, Star Wars Jedi Knight: Jedi Academy, Star Wars Republic Commando, Tribes 2, Return to Castle Wolfenstein: Enemy Territory, F.E.A.R. Online Multiplayer, Unreal Tournament 2004. GameFlood may add additional titles to the list of eligible games based on feedback from the community.

About GameFlood

GameFlood, a division of Turbo Squid, is the premier online destination for gamers to find and play the world's finest add-on video game content (including mods and maps), and provides the tools and talent that developers need to produce this top-quality content. GameFlood is working to revolutionize the way that add-on content is created and played, leveraging the talents of Turbo Squid's community of artists (the largest 3D artist community in the world), helping those artists team with talented developers, and providing those teams with the tools they need to create exciting new video game experiences. To learn more about GameFlood, visit

About Turbo Squid

Founded in 2000, Turbo Squid is dedicated to the management and distribution of digital products and other relevant content for 3D and 2D designers and creative professionals. Turbo Squid provides a global market for digital products by enabling individual and corporate users to list, promote and sell their content to users around the world. In 2003, Turbo Squid was named as the exclusive publisher and worldwide distributor for the Autodesk Certified Animation Plug-in Program. Turbo Squid is a privately held and venture-backed company. More information can be found at the company's web site



Brett McCallon, Senior Marketing Manager

(504) 208-5162

Kohnke Communications (on behalf of GameFlood)

Eric Gonzalez, Account Director

(212) 730-9744

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