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GameCity 6

More fun and games in Nottingham next October.

October 25–29, 2011

Nottingham, 8/12/10 – GameCity, the world’s best-loved videogames festival, today announced the dates of its 2011 event. GameCity 6 (working title) will run from October 25-29 th throughout many of Nottingham’s biggest and best venues.

Hot on the heels of GameCity5’s 45,000 visitor record-smashing triumph, the dates for GameCity6 have been officially announced, running from Tuesday 25 to Saturday 29 of October throughout a number of Nottingham’s key venues.

Details are currently a closely guarded secret, with the full line-up to begin being announced from early 2011, though visitors can expect the usual mix of AAA developers working side-by-side with the very best up-and-coming indie developers, as well as unique events for everyone, gamers and non-gamers alike.

GameCity Director Iain Simons said, “The critical, industry and public response to the festival in 2010 has been fantastically encouraging - proving there’s a real appetite for alternative ways of exploring videogame culture. We can wait to get to work on new ideas for 2011.”

GameCity is always delighted to welcome collaboration from developers, publishers and the public alike, having launched the OpenGameCity platform during GameCity5 to great success.

To get involved with GameCity6 as an exhibitor, festival partner or in any other capacity, please contact the GameCity team at



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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.

GameCity is what a videogame festival should be. 

The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.

Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.

Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.

We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.

Don’t just take our word for it, see what others have said after working with us,

GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.

Lorne Lanning, Oddworld Inhabitants

GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.

Edge Magazine

The year’s most inventively programmed new arts festival

The Times 

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