Game People
"Vocalising the woes and wonders of many gaming girlfriends" with a Christmas song.
Tuesday 09/12/2008
http://www.gamepeople.co.uk/audio_wii_wiisports.htm
Game People's Christmas present to gamers. No, not a celebrity Wii controller, not a Strategy JRPG Adventure mash up, not even a Chiropodist simulator for the DS. Today, we are excited to bring you Rebecca Mayes' first video game inspired song.
What better way to bring our beloved video gaming pastime to the masses than in song. Rebecca may be a novice gamer but she understands what thrills, confuses and frustrates those wanting to join in the fun. As Rebecca says...
"I am inspired by that edge where two distant and separate things meet. What I am interested in is the collision of my own creative world with the creativity of the gaming world."
Vocalising the woes and wonders of many gaming girlfriends, every other week she'll be singing her way through the good and the great of her gaming experiences with a new song.
"My 'reviews' are naive, ridiculous observations that only someone totally inexperienced could make."
She's kicking things of with 'Press A' [http://www.gamepeople.co.uk/audio_wii_wiisports.htm], her Christmas ditty about the Wii that echoes the refrain heard in households across the nation at this time of year.
The exclusive song can be heard first hand on her Audio Gamer [http://www.gamepeople.co.uk/rebeccamayes.htm] writers pages on the site, and will no doubt be ringing out through various podcasts and promotions in the coming weeks. Have a read of her biog [http://www.gamepeople.co.uk/rebeccamayes_about.htm] to hear how all this started (read: she got roped in).
Notes about Game People
Game People [http://www.gamepeople.co.uk] started in 2007 to provide space for niche video game writers. Since then we have accrued a rag-tag bunch of interesting hacks (read: writers). We cover games for families, teens, fitness, sport, racing, for returning and even for eclectic gamers.
Our writers now contribute to the Game Pro network, the Wired Blog, Gamasutra and a smattering of local newspapers.
For more information about this or other press releases, contact our Editor in Chief [editor@gamepeople.co.uk]. He is more than happy to provide interviews, discuss advertising, or in fact any other ideas you have for us.
Notes about Rebecca Mayes
Rebecca Mayes [http://www.gamepeople.co.uk/rebeccamayes.htm] is the first of a series of new creative contributors who are engaging with video games in new ways. We believe that for such an unusual and engaging medium we need to discover inventive and interesting ways to talk about it. Coming up in 2009 is our Origami Gamer, Haiku Gamer and Vignette Gamer.
All the writers on Game People want to interact directly with readers. Why not catch Rebecca's twitter updates, friend her on Facebook, or just email to see how she is getting on.
In her own words...
Gaming is a mysterious world to me and I stand on the edge and look into it like Alice at the entrance to wonderland.
Recently I jumped into that black hole and found myself lost in a place I don't understand. It is a place full of spectacle and phenomena which feeds my imagination. In many ways I represent all the people who know nothing about games, who are uninspired and uninterested in games. As such, I'm not sure whether I'm particularly welcome here. The way I look at computer games is nothing like an ordinary gamer would look at them. My 'reviews' are naive, ridiculous observations that only someone totally inexperienced could make.
I am inspired by that edge where two distant and separate things meet. What I am interested in is the collision of my own creative world with the creativity of the gaming world. There is something about the gaming wonderland which challenges my understanding of what constitutes beautiful art. It's tempting to be something of a purist when it comes to art, and particularly my own art of creating music, but recently notions of possibility and process have been more important to me than clear-cut, polished beauty.
What I have created here I created at home in my spare room, with whatever I could find lying around the house. These songs come from a place of immediacy - like the first word that comes into your head.
http://www.gamepeople.co.uk/pressrelease_08122008.htm