AUSTIN, Texas - June 30, 2005 - The Game Initiative, a leading producer of conferences and events for professionals in the computer and video game industry, today announced Suzanne Freyjadis-Chuberka is the new Conference Director for the Women's Game Conference (WGC) taking place October 26-27, 2005 in Austin, Texas. Additionally The Game Initiative announced that WGC proposals for consideration for speaker panel participation are due by July 15, 2005.
Women's Game Conference focuses on women in the computer and video game industry, gender inclusive game design and women and girls as consumers of games. The Conference web site is http://www.WomensGameConference.com
Suzanne Freyjadis-Chuberka holds a Master's Degree in Women's and Gender Studies, with a focus on women and video games, from the University of Texas at Austin. She is an accomplished researcher and presenter in the fields of gender issues and gaming and in girls' youth culture. Freyjadis-Chuberka has been researching various aspects of women as a video game market for the past three years.
"With Suzanne's background in marketing and event planning, as well as her knowledge of the subject matter, we are looking forward to a fantastic 2005 Women's Game Conference," said Christopher Sherman, Executive Director of The Game Initiative.
Call For Panel Participation Deadline July 15, 2005
Women's Game Conference 2005 conference sessions include: Quality of Life Issues, Recruiting and Retention of Women in the Game Industry, Team Building, Design of Female Avatars in MMOGs (Massively Multiplayer Online Games) , Women and the Casual Games Market, Marketing to Women and Research on Women and Video Games.
Qualified industry professionals interested in speaking on a panel should visit the Women's Game Conference web site at http://www.WomensGameConference.com and contact WGC conference director Suzanne Freyjadis-Chuberka. Proposals for consideration for panel participation are due by July 15, 2005.
About The Game Initiative
The Game Initiative is a leading producer of conferences and events for professionals in the computer and video game industry. The Initiative is chartered with the growth of the industry through events, public awareness, information and supporting programs and serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles, handheld devices, personal computers and the Internet. Game Initiative events include the Austin Game Conference, the Mobile Game Conference, the Women's Game Conference, The Advertising In Games Forum, The Casual Games Conference, Game Technology Association Meetings and the How to Break into the Game Industry national conference series. More information about The Game Initiative can be found at http://www.GameConferences.com
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