Paris, April 27, 2005.
Gameloft posted consolidated revenues of 9.9 million euros in the first quarter of 2005, a 146% increase over the previous year. This is the eighth straight quarter in which the company has achieved three-figure growth.
In million euros - 2005 - 2004 - Change
1st quarter - 9.9 - 4.0 - +146%
Mobile games activity generated 96% of Q1 revenues and increased by 152% compared with the same period in 2004. Internet revenues, up 55%, accounted for 4% of total Q1 2005 revenues.
Of the revenues generated in Q1 2005, 62% were in Europe, 31% in North America and 7% in the rest of the world. The company's activity in North America grew particularly fast, where revenues were more than five times higher than in the first quarter of 2004.
The sharp upturn in activity during the first three months of 2005 puts the company ahead of its annual growth objective of close to 70%. This strong performance was made possible by the company's investments aimed at boosting its production and marketing capacity. With nearly 1,000 employees at its development studios and games released on over 200 models of telephones in 8 different languages through a distribution network of more than 130 partner operators, Gameloft is now in an excellent position to take advantage of the strong growth in the mobile games market driven by an ever increasing number of Java and Brew telephones. The worldwide installed base of Java telephones reached 579 million units in March 2005 compared with 250 million a year earlier . This rapid growth bears out projections of an installed base of one billion Java and Brew telephones by 2007 .
Second quarter revenues will be published on July 28, 2005.
Contact: Sanette Chao
Source: Sun Microsystems
Source: Arc Group