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Film industry can learn from games, says Moledina

On the eve of the Hollywood and Games Summit, GDC executive director Jamil Moledina told <i>GamesIndustry.biz</i> that the film industry can learn from games.

On the eve of the Hollywood and Games Summit, GDC executive director Jamil Moledina told GamesIndustry.biz that the film industry can learn from games.

"They can work together well, and there are opportunities for collaboration to yield results that accentuate or amplify the original experience," said Moledina. "Talent is migrating more freely between the two, and producers are borrowing techniques learned while consulting on the other side."

"Games have many lessons to offer, in their highly cooperative writing (compared to rotating writers in television), rapid adaptation to digital distribution, and inherent focus on audience control and empowerment," he continued.

"And that's just the tip of the iceberg."

Noting that the videogame industry is still relatively in its infancy when compared to film, the GDC executive director also recognised that games can learn from film.

"In terms of what the videogame industry can learn, film has been around for over a century, and has faced issues related to funding creative projects, managing talent between projects, and keeping properties active through frequent consumer touchpoints," Moledina said.

"Then you can expand this to television, and their experience with seasons of content, internalised advertising, and audience participation. Games can take notes on all this experience and see how they might apply for them."

The second annual Hollywood and Games Summit will be held on June 26 and 27.

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