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Epic Games Announces Plans For 2007 Game Developers Conference

Epic will host an Exposuite for meetings and technology demonstrations, a Career Pavilion booth for prospective employees, a pre-GDC Unreal Engine 3 seminar for licensees, two media events and multiple GDC speaker sessions.

RALEIGH, NC -- February 20th, 2007 - Epic Games, one of the world's leading game developers and creator of the award-winning Unreal® Engine, reveals that it will be demonstrating the latest Unreal Engine 3 features at GDC 2007 in closed door presentations, as well as having its usual multiple speaker sessions, dedicated space in the Career Pavilion (CP 1502), special press sessions for the industry's media and a pre-GDC seminar for Unreal Engine 3 licensees.

Epic will once again demonstrate the latest Unreal Engine 3 features in a private theater within their ExpoSuite, ES 5718, located in the North Hall. Hours for Epic's Exposuite are Wednesday March 7th 9AM - 6:30PM, Thursday March 8th 9AM-6:30PM and Friday March 9th 9AM-3:00PM.

Come and see why Unreal Engine 3 will be powering several significant next-generation games from some of the industry's top developers and publishers.

Come and Meet with Epic and See Unreal Engine 3

Those wishing to see Unreal Engine 3 demonstrations, or make appointments to meet with Epic Games, should contact Mark Rein by email - - please specify three possible day/time combinations as well, the number of people you plan to bring and whether you simply want to see a demonstration of the technology, chat with Epic business representatives, chat with Epic technical representatives or other matters. Availability of seating and times may be limited so please respond early. If you're unable to confirm an appointment in advance please drop by and Epic will do their best to accommodate you.

Pre-GDC Seminar Unreal Engine 3 Licensees

Unreal Engine licensees, qualified prospective licen­sees, and members of the Unreal Engine Integrated Partners Program are invited to sign up for our Unreal Engine 3 licensee full-day seminar at the Moscone Center West Hall on Tuesday March 6, 2007.

The agenda for the seminar includes separate tracks for technology creators (i.e. programmers) and content creators (artists, animators, level designers, audio, etc.) There will be plenty of Q&A time in the schedule and a chance for licensees to meet face-to-face with key Unreal Engine 3 development personnel. GDC passes are not required to attend the Unreal Engine Licensee Seminar. Lunch and coffee breaks will be served and attendance is free of charge. Advance registration is required. To register for the seminar or view more information please visit the following web page:

Epic Speaker Sessions at GDC

Key Epic personnel will be leading several GDC speaker sessions:

Wednesday (March 7, 2007) 2:30pm - 3:30pm (Visual Arts) - "Adapting Digital Cinematography Techniques for Game Development": - Jerry O'Flaherty (Art Director)

Thursday (March 8, 2007) 12:00pm - 1:00pm (Audio) - "The Sound Design of Gears of War": - Mike Larson (Audio Director), Jamey Scott (Sound Designer), Daniel Vogel (Programmer)

Thursday (March 8, 2007) 12:00pm - 1:00pm (Business & Management) - "PC Gaming in an Age of Connected Consoles": - Michael Capps (President)

Thursday (March 8, 2007) 5:30pm - 6:30pm (Game Design) - "Designing GEARS OF WAR: Iteration Wins": - Cliff Bleszinski (Lead Designer)

Epic Media Events at GDC

Epic will be hosting two Media Briefings for media at GDC. These will take place on Wednesday March 7th and Thursday March 8th at 2:00PM in Epic's Exposuite (ES5718). There is limited space available so please book your place in advance by emailing Nicola Kirby ( with your name, publication, contact details and preferred day. The sessions will comprise demos, short talks by key Epic spokespeople and Q&As - each session will be approximately 45-60 minutes long. There will be additional one to one interview slots but these will be allocated on a strictly first come, first served basis - please indicate if you would like to book one of these slots in your email.

Visit us in the Career Pavilion

Epic will again have a booth in the Career Pavilion (CP 1502). We continue our search for the industry's best game developers. We urge prospective applicants to come and see us in the Career Pavilion. Please visit for information about currently open positions.

For More Information Contact:

Nicola Kirby

Little Brown Dog for Epic Games

+44 (0) 1372 818 776

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Epic's Unreal Engine 3 is the current holder, and three times consecutive winner, of Game Developer magazine's Frontline for Best Game Engine. Additional information on Unreal Engine can be found at

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and game engine technology for PC and console. The company has created multiple million-selling, award-winning titles in their Unreal® series and their latest game, Gears of War®, broke sales records on Xbox 360 selling more than 3 million copies worldwide in the first ten weeks and awarded overall Game of the Year for 2006 by multiple media outlets including Gamespot, Gamepro and the Academy of Interactive Arts & Sciences. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, Console Game of the Year winner, "Tom Clancy's Splinter Cell TM " by Ubi Soft; PC Gamer's Game of the Year, "Deus Ex" from EIDOS; "America's Army: Special Forces," by the United States Army, and "Harry Potter and the Sorcerer's Stone" (PC) by Electronic Arts. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic Games was also awarded Studio of the Year at the 2006 Spike TV Video Game Awards and Developer of the Year by Official Xbox Magazine. Additional information about Epic can be obtained through Epic's Web site at

Unreal is a registered trademark of Epic Games, Inc. All other trademarks are the property of their respective companies

Nicola Kirby

Little Brown Dog

40, Beaconsfield Rd, Claygate, Surrey. KT10 0PW

Tel: 01372 818 776

Mob: 07789 933 287

P Please consider your environmental responsibility before printing this e-mail or any attachments. Recycle where possible.

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