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Flight simulation enthusiasts looking forward to the release of Falcon 4.0: Allied Force on June 28th 2005 will be pleased to hear that the game supports the new range of dual-core processors. The advanced F-16 simulation, whose predecessor sold more than 900,000 units, makes use of the second core to provide significant performance increases.

Falcon 4.0: Allied Force is a processor-intensive game. Its advanced avionics, real-time dynamic campaign engine and complex artificial intelligence routines drain CPU cycles. The more grunt in the CPU, the better. Dual cores work particularly well because they allow the most processor-intensive routines to be balanced across two cores, thereby easing the strain. This boosts frame rates and helps mitigate the drop in frame rates during the most intensive action.

Lead Pursuit LLC, the developer of Falcon 4.0: Allied Force, performed a series of tests on the Intel® Pentium® Processor Extreme Edition (840). We examined how this processor allowed the game to run more smoothly compared to an equivalently-clocked single core system. The tests used a set, controlled mission, first run using both cores activated, then with one core disabled. We compared frame rates over time. The graph demonstrates the improvements.

DC Airbase = FPS over time using dual core on Intel® Pentium® Processor Extreme Edition.

SC Airbase = FPS over time using single core (same box) on Intel® Pentium® Processor Extreme Edition.

Lead Pursuit is delighted with the results and we look forward to further enhancements. Dual core technology offers huge possibilities to software developers. It means they can push the boundaries in areas such as artificial intelligence if the product uses multiple threads. We're fully committed to making maximum use of dual core processors in all our future releases, making our games even more exciting and engaging.

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Falcon 4.0: Allied Force, the successor of Falcon 4.0, is an F-16 combat flight simulator for the PC. The player takes on the role of a pilot flying a multitude of missions in either the Balkans Theater of Operations or the Korean Theater of Operations.

The game's features include:

  • Revamped graphics engine
  • Reworked multiplayer engine
  • Highly advanced artificial intelligence
  • Reworked dynamic campaign engine
  • Brand new theater of operations
  • New high resolution models and cockpits
  • Highly detailed terrain and airbases
  • Intuitive User Interface

The graphics engine supports real-time terrain lighting, dynamically-shaded 3D volumetric clouds and alpha-blended scattered clouds. Fog is also implemented and combined with new high resolution textures on models and the terrain, the visuals are tremendously improved. Highly detailed and clickable cockpits for three different F-16 aircraft are included: the Block 50/52, 40/42 and MLU variants.

The multiplayer engine features a new, problem-free connection method with support for a centralized, server-system style of play for internet and Local Area Network (LAN) games. Performance and reliability have been greatly improved for both custom made missions and campaign flights.

The Dynamic Campaign Engine (DCE) is the war simulator where any event happening in any part of the theater of combat affects the war's direction throughout that theater. How you perform in your mission directly, and proportionately, determines what happens elsewhere. This is true for the tens of thousands of computer controlled entities in the game. It means that the player really feels part of a living war environment, part of something that is evolving around them in real time.

Some of the greatest changes have been to improve the interaction of computer controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied Force. Thousands of hours of work has led to remarkable improvements in artificial intelligence. During missions, computer-controlled aircraft will perform with precision. The role of the Forward Air Controller (FAC) is now implemented, allowing the player to co-operate with other flight aircraft when carrying out ground attacks. Brand new Air Traffic Control intelligently manages the flights in and out of bases.

The F-16's electronic systems simulated in Falcon 4.0: Allied Force, including the avionics, are the most realistic for the home personal computer. Numerous modes and sub-modes in air-to-air and air-to-ground radar are accurately implemented to immerse the player in the feel of operating a modern combat aircraft.

The new theater of operations is the Balkans. There are three time periods stretching from the mid-1990s to 2010, featuring appropriate aircraft, squadrons and units. Each theater period has three campaigns, making nine in total for the Balkans. Falcon 4.0: Allied Force also features a heavily revised Korean theater and associated campaigns.

June 20th 2005

Lead Pursuit LLC is the developer of Falcon 4.0: Allied Force

Graphsim Entertainment Inc is the publisher of Falcon 4.0: Allied Force

Atari Inc is the distributor of Falcon 4.0: Allied Force

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