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Dragonfly Licenses Unreal Engine 3


SEOUL, KOREA (February 15, 2008) - Dragonfly announced today that it has licensed Unreal Engine 3 from Epic Games, Inc. for an unannounced project. Dragonfly has developed distinguished games in Korea including the online first-person shooters "Karma Online" and "Special Force."

"Unreal Engine 3 is the right game engine for us," said Park Cheol Seung, vice president of Dragonfly. "While we have developed much of our own technology over the years, Unreal Engine 3 clearly provides the cutting edge framework we need to ensure the highest development standards in our project."

"Dragonfly is a proven team with an outstanding track record," said Jay Wilbur, vice president of Epic. "We are honored to support one of Korea's top game developers with the core technologies, development infrastructure and tools they need to make amazing games."

About Dragonfly

Established in 1995, Dragonfly is a premier developer of game software in Korea. Debuting "The Tour of Duty" in 1996, Dragonfly has developed numerous titles including the RPGs "Karma," "Anpanman I," "Anpanman II," "Walpurgis Night," and even the world's first online FPS game "Karma Online." Building on the success of "Karma Online," Dragonfly developed "Special Force" in 2004 with more advanced technology and expertise, and it came to dominate Korea's online game market in 2005. By January 2006, "Special Force" had over 8 million members with 115,000 concurrent users, cementing the game as a household name among Korean games. Although "Karma Online" and "Special Force" were released at a time when MMORPG was in vogue, Dragonfly was able to establish FPS as an accepted genre despite unfavorable market conditions, and it has evolved into one of the strongest genres in the online games market. Dragonfly continues build on "Special Force" so that the whole world may enjoy it, and it is making efforts to expand distribution overseas.

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's advanced toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, recently shipping Unreal Tournament 3 for PC and PlayStation 3. Epic's breakthrough game, Gears of War, sold over 4 million copies and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including the Game Critics Awards' Best Console Game and Spike TV's 2007 RPG of the Year Mass Effect by BioWare and the 2007 BAFTA Best Game and Spike TV Game of the Year BioShock by 2K Games. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic was also recognized as 2006 Studio of the Year by Spike TV, Developer of the Year by Official Xbox Magazine and 2007 Large Company of the Year by the North Carolina Technology Association. Additional information about Epic can be obtained through the Epic Games Web site at

Epic, Epic Games, Unreal, Unreal Tournament and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.


Dana Cowley

Public Relations Manager

Epic Games, Inc.

+1 919 447 4515

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