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Dragon Age: Inquisition named GOTY at SXSW Interactive

Middle-Earth: Shadow of Mordor and Hearthstone also take home major honours

Dragon Age: Inquisition added yet another Game of the Year award to its growing stack at SXSW Interactive over the weekend.

EA Bioware's much-lauded fantasy RPG received the same honour at both DICE and The Game Awards, so another victory comes as no surprise. Another entirely expected victor was Monolith's Middle-Earth: Shadow of Mordor, which won for Excellence in Design and Direction and Excellence in Gameplay - two highly coveted prizes.

Blizzard's Hearthstone: Heroes of Warcraft picked up the award for Mobile Game of the Year, a category that featured handheld games like Super Smash Bros. 3DS alongside games like Monument Valley and Threes.

The full list of winners, including a handful of genuinely unusual categories, is below.

  • Most Valuable Add-On Content - The Last of Us: Left Behind
  • Excellence in Art - Child of Light
  • Most Valuable Character - Ellie from The Last of Us: Left Behind
  • Excellence in Convergence - South Park: The Stick of Truth
  • Most Anticipated Crowdfunding Game - Star Citizen
  • Matthew Crump Cultural Innovation Award - This War of Mine
  • Excellence in Design and Direction - Middle-Earth: Shadow of Mordor
  • Most Valuable eSports Team - Cloud 9
  • Excellence in Gameplay - Middle-Earth: Shadow of Mordor
  • Mobile Game of the Year - Hearthstone: Heroes of Warcraft
  • Excellence in Multiplayer - Super Smash Bros. Wii U
  • Excellence in Musical Score - Transistor
  • Excellence in Narrative - The Wolf Among Us
  • Most Valuable YouTube Channel - Rooster Teeth
  • Excellence in SFX - Alien: Isolation
  • Excellence in Technical Achievement - Destiny
  • Tabletop Game of the Year - Star Realms
  • Excellence in Visual Achievement - Far Cry 4
  • Game of the Year - Dragon Age: Inquisition

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Matthew Handrahan avatar
Matthew Handrahan: Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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