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Destineer Licenses Unreal® Engine 3

MINNEAPOLIS, MN, NOV 6, 2007 -Destineer Publishing Corp. is pleased to announce that it has licensed Unreal Engine 3 from Epic Games, Inc., for a yet to be announced project. Destineer is the studio formed by former Bungie Software executive vice president, Peter Tamte.

Peter Tamte, president of Destineer says, "The Unreal Engine 3 is an impressively versatile piece of technology, and we are very excited to utilize it for our unannounced project. We are using the Unreal Engine to make a game for a genre in which you would not expect to see it. The engine is performing marvelously and Epic's support has been top-notch."

"We're excited to be working with Destineer, said Mark Rein, vice president of Epic. "They're doing some innovative things with Unreal Engine 3 that people might not expect to see. We've been encouraging companies to use their imagination and think outside the box with Unreal Engine 3, and it is exciting to see that the message is starting to pay off."

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About Destineer

Destineer develops and publishes commercial videogames for both consoles and PC, and creates PC-based virtual training systems for military, intelligence and first-responder organizations. Destineer is a privately held corporation headquartered in Minneapolis, MN, with development studios in Minneapolis, Raleigh, NC, and Austin, TX, and publishes games under the Destineer, MacSoft, and Bold Games, brands. More information is available at Destineer's website: www.destineerstudios.com.

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About Unreal® Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com.

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About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and game engine technology for PC and console. The company has created multiple million-selling, award-winning titles in their Unreal series and their latest game, Gears of War, broke sales records on Xbox 360 selling more than 3 million copies worldwide in the first ten weeks and awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including Console Game of the Year winner "Tom Clancy's Splinter Cell" by Ubisoft; PC Gamer's Game of the Year "Deus Ex" from Ion Storm/Eidos; "America's Army: Special Forces" by the United States Army; and "Harry Potter and the Sorcerer's Stone" (PC) by Electronic Arts. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic Games was also awarded Studio of the Year at the 2006 Spike TV Video Game Awards and Developer of the Year by Official Xbox Magazine. Additional information about Epic can be obtained through Epic's Web site at www.epicgames.com.

Epic, Epic Games, Unreal, and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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