Gaming is serious business as industry experts concluded at Game Conference
SINGAPORE, November 18, 2005 - Unbridled joy and inconsolable despair were all part of the drama on day two of the World Cyber Games (WCG) 2005 Grand Final, as the crowd doubled in size to watch the world's best gamers put up an electrifying performance to enter the next round of the competition.
One of today's highlights included an exhilarating match-play between Singapore's Team Titans and Korea's Team MaveNCrew, with the former making it through to the single elimination round of CounterStrike. Another crowd favorite, WCG 2004 gold medal winners Team 3D from the USA, also gave their fans a reason to celebrate as they qualified for the next round of CounterStrike. It came has no surprise for Halo 2 favorites, the USA's Ogre Twins, as they qualified for the next round by beating the highly rated Team Canada.
Full house at WCG 2005 as world's top gamers battle onstage to next qualifying round
Full results for all matches, as well as highlights, pictures and instant replay files of key games are available online at http://www.worldcybergames.com/pressinfo.
Today's program also saw the commencement of the widely anticipated WCG 2005 Game Conference. The conference, attended by about 100 business professionals and local game design students, covered a comprehensive variety of topics including the new perspectives and opportunities for the industry, latest software and technologies, and its future.
Renowned experts in the gaming industry graced the conference, including Allan Simosen, the Chairman of International Game Developer Association (IGDA) Singapore Chapter who gave a succinct presentation on leveraging the online community, and Mr. Robert Krakoff from Razer, who provided the audience insights into the future of gaming.
"The WCG 2005 conference demonstrates World Cyber Game's commitment towards promoting the future development of the gaming industry by stimulating discussion and debate on issues pertinent to the industry. This year's conference has been a huge success, contributing to World Cyber Games' growth into an international computer and video games festival that goes beyond the competition itself," said Mr. Hank Jeong, President and CEO of International Cyber Marketing, organizer for the World Cyber Games.
Commenting on the conference is a student from Singapore's Nanyang Polytechnic, "This is definitely an eye opener for me especially as I am considering game development as a career opportunity."
It was another active day at the sponsor pavilion as the crowd reviewed latest products from Samsung, Intel and Razer. For student Dave Li, the exhibition gave him the opportunity to try out new chipsets and buy the newest gaming products.
The third day of the tournament tomorrow will showcase the championship matches for four of the eight games played at the tournament: Halo 2TM, Need for SpeedTM: Underground 2, Warhammer 40,000: Dawn of War and Dead or Alive Ultimate.
All events at the Grand Final are telecasted through MediaCorp, WCG's official broadcaster. Samsung is a worldwide sponsor of the World Cyber Games. The Grand Final is also made possible through the sponsorship support of premier sponsors Intel and Razer and official sponsors SingTel and Video Pro.
About The World Cyber Games
International Cyber Marketing (www.worldcybergames.com) is the global organizer of the World Cyber Games, the world's largest computer and video game festival, and is the licenser for all World Cyber Games interactive game tournaments to be held in about 67 countries in 2005. This year the winners of each national event series will compete for the world championship title and prizes valued at $435,000. Now in its fifth official year, the World Cyber Games has ushered in a new dimension of e-Sports where game enthusiasts can look forward to some of the most intense and dynamic video game action by the best players on the planet.
For additional information, please contact:
Text 100 for World Cyber Games