Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Crackdown 2

Features 3D art assets from the workstations of outsourcer Rabcat.

We are proud to announce our co-operation with Ruffian Games & Microsoft Game Studios on delivering realtime 3D art assets for “Crackdown 2”. The long-awaited sequel to the award-winning vertical-world adventure is the ultimate open-ended world action experience, only available on Xbox 360®. Rabcat was entrusted with the creation of a big number of essential high-quality in-game art assets which included the designs of all weapons & vehicles as well as their complete realization in 3D. In total, Rabcat’s art production crew produced 27 weapons, 28 non-player vehicles and 5 player “Agent” vehicles.

“As a part of our long-term outsourcing strategy Rabcat came aboard as an official vendor at Microsoft Game Studios in 2008. After their work on Forza Motorsport 3, we were happy to engage Rabcat on the art challenges on Crackdown 2. Microsoft Game Studios is very happy in our partnership with Rabcat, in short: Rabcat: Fire and forget, come back later to find work better than you’d wished for.” – Peter Connelly, Executive Producer, Microsoft Game Studios.

Chris Gottgetreu, Art Manager at Ruffian Games adds: “It has been great working with a team of highly skilled and talented people. Their vast knowledge of vehicles and weapons has allowed us to give them a lot freedom in the creativity and design of the assets with the end product exceeding our expectations. Rabcat is a studio that excel’s in every aspect of art, production and management.”

“This time we had the opportunity to make use of both our knowledge about sci-fi as well as automotive design to create fictitious weapons and vehicles. We really enjoyed that great chance to develop ambitious and creative assets without restrictions of licensed real life products for this fantastic game. Last but not least, it was simply an honor to team up with the committed professionals from Ruffian Games and MGS.”, Simon Kaiser, Studio Art Director of Rabcat agrees.

Kindly visit the official website to gain more information.

Additional visuals will be revealed soon.

About Rabcat

Headquartered in Vienna and established in 2001, Rabcat has become a leading supplier of high-end real-time 3D content for the interactive games industry. Publishers and developers from all around the world trust our ability to create state-of-the-art quality both on time and on budget.

Due to the growing complexity of games and the increased expectations of the target audience graphic outsourcing has become a key word for the games industry. Rabcat’s outsourcing model is aligned to these new demands and the company demonstrates its high qualitative services by working on AAA games with several high profile clients such as Microsoft Game Studios, Disney Interactive Studios, Rockstar Games, Climax, Deep Silver, Atari and many more.

For more information about Rabcat, please visit: www.rabcat.com

Press contact

Claudia Fischer

Business Development & PR

RABCAT Computer Graphics GmbH

Fernkorngasse 10

1100 Vienna, Austria

Phone: +43-1-523 74 25

Fax: +43-1-523 74 25/50

Email: claudia.fischer@rabcat.com

press release Q2/2010

© Rabcat Computer Graphics GmbH - All named brands or trademarks shown in this document are property of their respective owners.

Read this next

GamesIndustry International avatar
GamesIndustry International: GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.