Clone culture and its continuous impact on indie developers
Wren Brier and Rami Ismail discuss the evolution of clones in recent years and how to cope with your game being copied
9 months ago
Vlambeer calls it quits
Rami Ismail and Jan Willem Nijman going their separate ways after a decade; final game Ultrabugs still planned for release
2 years ago
Gaming is not a meritocracy
Vlambeer's Rami Ismail pokes holes in the notion of cream rising to the top, explains why devs and platforms may believe in it anyway
3 years ago
Steam sales, store pages and the art of selling games
At Reboot Develop, Rockfish, Vlambeer and 11 bit take very different views on the value of cutting prices
4 years ago
Worldbuilding on a budget
Developers behind Owlboy, Nuclear Throne, and Firewatch compare notes on how they built their games' back stories and the ways fans filled in the blanks
5 years ago
Alex St. John: Shut up and be grateful for your 80 hour weeks
"Wage slaves" should "shake off mental shackles" says multi-millionaire. [UPDATE: St. John's daughter blasts his "toddler meltdown"]
6 years ago
Vlambeer: "It's important to make sure that you can fail"
Rami Ismail addresses the 'Indiepocalypse', and tells first time developers to accept and embrace failure
7 years ago
Games are fine but the business isn't - Rami Ismail
"We talk about the funny bugs in a Ubisoft game for weeks, but take months to respond to harassment happening straight under our nose."
Opportunity knocks: Vlambeer and co. on finding the indie advantage
Find strength in adversity say Ismail, Hunt and Griffith
Watch Vlambeer's 17 lessons for indie developers
Rami Ismail delighted the Gamelab audience with a funny and illuminating talk
8 years ago
Indie is the new punk - Vlambeer
Rami Ismail talks about how to solve discoverability problems, downplays YouTube payola worries
Devs need to give back - Vlambeer
Rami Ismail encourages industry to lower barriers to creation, promote diversity in developer community
A developer's year: Vlambeer's Rami Ismail
The Ridiculous Fishing developer shares the highs and lows of last year
Vlambeer: ID@Xbox parity clause "problematic for the indie scene"
Rami Ismail on the controversial simultaneous launch rule for Xbox One's indies
Vlambeer renames Wasteland Kings over InXile concerns
"There was no extravagant cease and desist letter"
9 years ago
Vlambeer signs up for ID@Xbox
Microsoft has made "a huge leap in the right direction" says Ismail
Vlambeer suffers E3 theft
Ridiculous Fishing dev a victim of crime at trade show
Talking Shop: Freelance Composer
We delve into the freelance composition career of Eirik Suhrke
Vlambeer: "Devs shouldn't be afraid to charge $3"
Ridiculous Fishing studio claims "non-evil" free-to-play design is "almost impossible"