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Club Galactik

Avatar creator rolled out.

Amsterdam, the Netherlands – Club Galactik (, home of the upcoming MMO game and virtual world based on animation hit series Galactik Football ( went live today. With the site already fully localized for multiple territories, kids and tweens from all over the world can now start creating their own Club Galactik characters. They can currently choose from three of the seven Galactik Football teams: the superstar Snow Kids, the agile Wambas and the sinister Shadows. Users can also explore the lore of the Galactik Football universe and will soon be able to play a unique card game featuring their character. 3D Flash-based mini-games that you can play using your avatar will be added to the site in the coming weeks.

Club Galactik is completely developed and published in-house by Virtual Fairground ( The game is based on the Gaumont/Jetix co-produced animation series Galactik Football. The full MMO game experience is set to launch April 2010 in time for the start of the FIFA World Cup Soccer 2010 and the third season of the Galactik Football animation series.

“As soon as we announced that we were working on a Galactik Football MMO game there was a lot of interest from fans that wanted to see what we are working on”, says Maarten Brands of Virtual Fairground. “With a gradual roll-out of games and features we will have plenty going on to keep the fans happy while we work towards a full launch next year.”

“Launching the avatar creator and some of the mini-games is a great way for us to show what our team can do with Flash in a browser”, adds Ilja Goossens. “We feel that there are a lot of misconceptions about what you can do with this technology in relation to games. The high penetration rate of Flash is a huge benefit and we want to show that our talented developers can create high-end entertainment experiences in a browser using this technology.”

About Virtual Fairground

Virtual Fairground ( produces online, browser-based virtual worlds, online games and MMOGs. The company handles all aspects of production. From licensing, funding and development to publishing and commercialization. Launched in January 2008, Virtual Fairground and its subsidiary Bigwheel Studio employ a team of 35 talented developers. Virtual Fairground focuses on mass market audiences in international, Western world territories.

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