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BRAND NEW CREW STATION SCREENSHOTS AND DETAILS for the upcoming "S.C.S-Dangerous Waters" combined arms naval warfare simulation!

The web pages for the following platforms:

688(I) submarine,

Akula submarine,

MH-60R helicopter,

P-3C Orion aircraft,

and Seawolf submarine

have all been updated today with screenshots taken of ALL the platforms' playable crew stations as well as details on what controls can be accessed from each and how they work.

Want to know...

...how to program and drop torpedoes from the P-3C Orion airplane,

...how to use a towed sonar array on an Akula submarine,

...or how to pilot an MH-60R ship-launched helicopter?

Direct link: www.battlefront.com/products/dw/platform.html

BACKGROUND INFORMATION:

Above, below, and on the ocean's surface, Sonalysts.Combat.Simulations' - DANGEROUS WATERS will thrust the player into battle and finally allow them to experience all facets of naval combat in one immersive gaming experience.

The game will not be sold in stores, but will only be available via mail order from www.battlefront.com. S.C.S. - Dangerous Waters entered beta stage in October and is scheduled for a release later in 2004.

FEATURES

S.C.S. - Dangerous Waters will be the first title of its kind, allowing the player total control over multiple air, surface, and subsurface platforms in a modern-day naval environment! The game allows the player to focus his attention and to take direct control of individual stations (also via VoiceControl) and at the same time to plan and execute combined arms naval strategies from a top-down perspective.

S.C.S. - Dangerous Waters allows the player control over 7 of the world's most potent naval platforms (out of a total of over 270 platforms available in the game):

o Oliver Hazard Perry class [Guided Missile Frigate]

o MH-60R Seahawk [Multi-Mission Helicopter]

o P-3C Orion [Maritime Patrol Aircraft]

o Kilo class 636/877 [Diesel attack submarines]

o Seawolf class SSN [Nuclear attack submarine]

o Akula I/II class SSN [Nuclear attack submarine]

o 688(I) class SSN [Nuclear attack submarine]

Other features include:

ONE NAVAL BATTLEFIELD

Cooperative and head-to-head multiplayer modes allow controllable submarine, surface, and air platforms to battle it out in the definitive naval combat experience.

MULTI-STATION MODE

Players can command a platform on their own in multiplayer, or collaborate with multiple players in "Multi-station Mode" as they each operate individual stations and strive to work together as a team on the SAME platform.

INNOVATIVE 'AutoCrew' ARTIFICIAL INTELLIGENCE

By assigning certain crew stations to be manned by the "virtual crewmen" the player can hand off various functions for the simulation to manage. This allows the player to tailor the game's difficulty level to their liking and the precise level of involvement and micro management that they wish. The player can choose to man every single available crew station themselves, just a few select stations or relinquish control to the A.I. and let the 'autocrew' do the rest. Autocrew control is dynamic so the player can enable or disable this feature for every crew station modeled in the game.

"REAL WORLD" PLATFORMS

Detailed depictions of each controllable platform's stations and their respective arsenals provide a realistic game play experience.

CUTTING-EDGE SENSOR MODELLING AND PHYSICS

Authentic simulation of sensor performance both in the air and through the ocean environment challenge the player to detect unknown enemies. Realistic depictions of flight characteristics, buoyancy, air resistance, and gravity provide realistic control and maneuvering.

SCALABLE 3D ENGINE AND EFFECTS

Updated 3D graphics engine provides realistic depictions of ocean swells, water reflections, and environmental conditions using the latest vertex and pixel shader technologies.

WORLDWIDE DATABASE

Extensive worldwide database provided by the U.S. Naval Institute offers detailed descriptions of platforms and weaponry to accommodate all possible global conflicts. Over 270+ platforms comprising 17 of the world's navies can do battle for control of the open ocean.

MISSION CREATION TOOLS USED BY THE GAME'S DESIGNERS

Powerful mission editor used by the developers to create the missions that will be shipped with the game, will also be available to the players to create their own scenarios. Players will be able to create their own single missions, multiplayer missions, or develop their own campaigns. These tools will allow the player extensive control over the mission content and enable him to generate an infinite number of scenario possibilities.

DYNAMIC YET PERSISTENT CAMPAIGNS

Players will compete in campaigns in which their actions have a profound effect on the missions that follow. The use of dynamic elements such as probability of inclusion, dynamic groups of objects, dynamic inclusion of mission goals, and rules of engagement (that can change mid-mission) all ensure that the campaigns will never play the same way twice.

QUICK MISSION MODE

Upon selecting the platform and mission difficulty level, the player will be provided with an entirely random and dynamic scenario. It will be composed of an infinite combination of mission goals, enemy forces, and random locations.

For more information on S.C.S. - Dangerous Waters, please visit:

http://www.Battlefront.com/products/dw/index.html

About Battlefront.com

Battlefront.com is an independent, internet-based publisher and developer of superior war and strategy games, among them the award-winning 3D tactical WWII combat simulation series Combat Mission (three successive Wargame of the Year Awards).

Other titles include Strategic Command - European Theater (PC Gamer - 90%), as well as the famous TacOps4 modern combat simulation, a commercial version of the official tactical training tool used by the U.S. Army. Besides computer games, Battlefront.com offers a selection of books, prints, and other warfare related articles to one of the world's largest and fastest growing wargamer fan communities!

Find out more at www.battlefront.com

About Sonalysts, Inc.

Sonalysts, based in Waterford, CT, is an employee-owned business with approximately 450 employees. Its annual sales are in excess of $50M and it has been serving Government and commercial clients since 1973. Sonalysts began developing computer simulation games for the commercial market in the mid-nineties as part of its diversification plan following the end of the cold war. Sonalysts has developed three PC naval simulation games to date - 688(I) Hunter/KillerTM, Jane's Fleet CommandTM, and Sub CommandTM. Each of these games has won a variety of awards from "Best Combat Sim of the Year" to "Best Maritime Sim" of 2001. Sonalysts' games provide the user with a scalable experience so that the most dedicated simulation and casual players can both equally enjoy them. All of the games (including the S.C.S. - Dangerous Waters engine) have been used by the U.S. military for training and/or as a simulation analysis tool. Jane's Fleet Command has been used by ABC and NBC News to assist in broadcast visualization of military operations in Iran, Kosovo, and Afghanistan.

For more information about Sonalysts, Inc., please visit http://www.sonalysts.com.

For information on all Sonalysts games, please visit http://www.sonalystscombatsims.com.

If you have any questions about this press release, or would like to receive preview materials, exclusive screenshots or conduct an interview with the developers or publisher, please contact martin@battlefront.com.

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