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BenQ to join NGL ONE – International Gaming League

BenQ ties up partnership with Freaks4U and will also be present at the GC2006

EUROPE, 11th May, 2006 - BenQ Europe announces its participation in the NGL ONE, the newest international supreme gaming league that focuses on the most popular FPS / RTS game Counter Strike and Warcraft III TFT.

The league will be played on 9 matchdays with 10 attending teams competing for a total prize money of USD 66,000. At the finals, taking place at the Games Convention 2006 in Leipzig, Germany, the 4 best-ranked teams will be playing against each other.

Besides BenQ's sponsorship to the NGL ONE, "we are happy to announce our participation in the Games Convention 2006" says Marc Wilbers, Marketing Communication Manager BenQ Europe. "The combination of NLG ONE and our integrated presence at the Freaks4U booth at the GC2006 provides us the best tool to communicate and show the gamers around the world our commitment to provide high class products for gaming enjoyment.", and he continues: "We have partnered with Freaks4U since 2 years now, in a very successful way. They definitely know the authenticity and emotions that come along with the scene and therefore are very confident that NGL ONE will become a lasting spectacle."

About BenQ Group
The BenQ Group is currently comprised of ten companies that operate independently while sharing resources and leveraging synergies among them. The BenQ Group companies include AU Optronics Corporation, the world's third largest manufacturer of LCD panels; Darfon Electronics Corporation; Daxon Technology Inc; Airoha Technology Corporation; Wellypower Co. Ltd.; Philips BenQ Digital Storage; BenQ Guru; Raydium Semiconductor Corporation, Cando Corporation and BenQ Corporation. 2005 revenues for BenQ Group exceeded US$12.43 billion dollars.

BenQ Corporation consists of three main business groups and units-Computing, Consumer Electronics, and Communications. Although these business groups and units encompass a broad range of products, each retains a focus on providing consumer-oriented solutions designed especially for the digital lifestyle. 2005 revenues exceeded US$5.07 billion dollars. For more information, please visit our website at

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