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Autodesk launches new game engine

"The games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers"

Dev tool experts Autodesk are launching a new game engine, Stingray, to help developers deal with the demand of new platforms. Stingray will be available from August 19 at a cost of $30 per month.

The new engine supports Apple iOS, Google Android, Microsoft Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft Xbox One.

"Between augmented reality, virtual reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers. Autodesk developed Stingray with these challenges in mind, and we're excited to share its debut with the game developer community," said Autodesk senior vice president, Media and Entertainment, Chris Bradshaw.

"Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture."

Features include a one-click workflow and live link between Stingray and Autodesk 3D animation software and existing Autodesk friendly solutions like Beast, HumanIK, Navigation, Scaleform Studio (UI technology built on Scaleform), FBX, Audiokinetic Wwise and NVIDIA PhysX.

"Stingray's data-driven architecture and flexibility have helped us build a broad portfolio of games, and quick iteration times for both code and content creators has boosted our productivity significantly. The engine has been a key success factor for us because we're able to produce high quality games in a shortened timeframe. We're excited to see how Autodesk will continue to evolve the engine," added Martin Wahlund, CEO of Fatshark.

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Rachel Weber

Senior Editor

Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.

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