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Autodesk acquires Solid Angle

"Will allow us to help customers better tackle this computationally intensive part of the creative process"

Development tool powerhouse Autodesk has acquired Solid Angle, developer of rendering software. The financial terms of the acquisition were not disclosed.

"We're constantly looking out for promising technologies that help artists boost creativity and productivity," said Autodesk's Chris Bradshaw.

"Efficient rendering is increasingly critical for 3D content creation and acquiring Solid Angle will allow us to help customers better tackle this computationally intensive part of the creative process. Together, we can improve rendering workflows within our products as well as accelerate the development of new rendering solutions that tap into the full potential of the cloud, helping all studios scale production."

Autodesk confirmed that Arnold pricing and packaging would be unchanged.

"Autodesk shares our passion for numerical methods and computational performance and our desire to simplify the rendering pipeline, so artists can create top quality visuals more easily," added Solid Angle founder Marcos Fajardo.

"With Autodesk, we'll be able to accelerate development as well as scale our marketing, sales and support operations for Arnold to better meet the needs of our growing user base. Working side-by-side, we can solve production challenges in rendering and beyond."

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Rachel Weber avatar
Rachel Weber: Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.
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