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Autodesk confirms software support for PS3

North American software and services company Autodesk has announced its backing for Sony's PlayStation 3 console, along with plans to support 3ds Max title developers working with the Collada format.

Autodesk has a long-standing relationship with the Japanese giant, having already provided support for developers using its 3ds Max professional animation software to create games for PlayStation, PlayStation 2 and PlayStation Portable titles.

"With a long-term business relationship with SCEI, Autodesk is committed to its on-going support that will directly benefit our 3ds Max customers as they create new, imaginative, film-like game titles for PlayStation 3," said Autodesk's Marc Petit.

"We are delivering the innovative tools and game pipeline solutions needed to help our customers realize their ideas and harness the amazing power of PlayStation 3."

US publisher and developer Midway, which has previously confirmed support for the PS3, has also announced that it will utilise 3ds Max to create its next-gen titles. The company has already used the software to create a range of titles for current-gen consoles including Area 51 and Mortal Kombat: Shaolin Monks.

"We're very happy that, after carefully evaluating the power and long-term value of different software packages, Midway is choosing Autodesk 3ds Max software as it launches into production of its first next-generation game titles," said Autodesk's Michel Kripalani.

"Midway has been a long-time 3ds Max customer and this deal represents a re-commitment to a platform that has proven to be successful and truly helps them realise their ideas for innovative game development."

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Ellie Gibson: Ellie spent nearly a decade working at Eurogamer, specialising in hard-hitting executive interviews and nob jokes. These days she does a comedy show and podcast. She pops back now and again to write the odd article and steal our biscuits.