Alex Calvin
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What kind of studio does Electric Saint want to be?
The UK startup's founders discuss forming a new development in an uncertain economic climate, and their mission to "make weird shit"
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Overwatch 2 helps Activision Blizzard rake in record Q4 bookings
Blizzard buoyed by free-to-play sequel as Call of Duty surpasses last year's Vanguard-led numbers
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Four years and 70 issues later: Why Wireframe magazine is closing down
We catch up with editor Ryan Lambie to discuss the magazine’s life and demise
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Bohemia’s war against Arma 3’s misinformation misuse
PR lead Pavel Křižka discusses how the studio is combating game footage being misappropriated as real videos of warfare
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Chella Ramanan’s guide to getting the most from your game-making journey
The Before I Forget writer shares how to thrive and enjoy building both indie and AAA titles, and explains key differences between writing and narrative design
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Diablo Immortal China release bolsters Activision Blizzard Q3
Revenue was down 14% for the quarter, but monthly active users saw a slight increase over Q2
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Sam Barlow's guide to making narrative games
The Her Story and Telling Lies developer explains what makes games a strong narrative medium, and shares his thought process for creating stories
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"Nothing is a barrier to being a developer – except maybe yourself"
Rare's Louise O'Connor discusses the industry's biggest changes during her career, and encourages the next generation to push things further
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What UKIE is doing to protect game IP
Intellectual property coordinator Mo Ali details how the trade body is combating not only piracy but the other ways people are exploiting content
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Why InnoGames decided to open up about pay
HR director Andreas Michael Lieb and senior PR manager Marc-Philip Morian tell us why the German firm decided to be this transparent about salary
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Why Zachtronics is shutting down for good this time
Zach Barth, founder of the beloved indie studio, and audio and narrative director Matthew Burns share the challenges of the indie space - and what might come next for the team
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12m sales and counting: What's behind Cities: Skylines' building success?
We talk to Colossal Order CEO Mariina Hallikainen about why a seven-year-old game sold six million copies in the last three years
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How to get a job as a marketing director in games
Industry experts from both AAA and indie sectors share their tips for evolving your marketing career to the director stage
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From finding investors to pitching publishers: The funding journey explained
Our panel of experts lays out everything you need to know about securing funding in the games industry right now
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Zordix: "Despite challenges and effort surrounding M&A, the risk still proves worth the reward"
The company's CEO, Christina Seelye, tells us why you should consider merger and acquisition activity
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One year in Knockout City | GI Live Online
Velan Studios founder Guha Bala shares what the developer has learnt in its first year of live-service
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How to get a job as a game level designer
The GamesIndustry.biz Academy looks into the various skills required to score a role in level design, a central position in game development
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Why CD Projekt used AI to localise Cyberpunk 2077
Canadian facial animation firm Jali Research's Pif Edwards tells us how its tech contributed to the blockbuster RPG
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Apple goes on offensive in Epic Games lawsuit
Update: Apple's official login system will work with Fortnite "indefinitely" but users are encouraged to update Epic accounts
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US labor agency finds merit in Kickstarter termination complaint
NLRB says union organizer has a case in claiming he was illegally fired by the crowdfunding platform
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Black Desert Online has made $1.7bn in revenue to date
Pearl Abyss reports its five-year-old MMO has brought in around $700m in the last 17 months
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Roblox wants to teach kids how to spot fake news and be safe online
Firm rolls out free 'digital civility' course with 20 hours worth of educational content
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New publisher Tokyo-based publisher Binary Haze launches
The label's first game is Ender Lilies: Quietus of the Knights, slated for winter 2020 release
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Report: Nintendo Switch has sold more than 15m units in Japan
While Animal Crossing: New Horizons has apparently shifted more than 5.6m copies in the region