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Audiokinetic releases

Wwise audio system hits version 2008.2; Wwise Motion launched.

Montreal, Canada – May 22, 2008 – Audiokinetic Inc., a leading audio solution provider for the video game industry, announced today the release of a new version of its award-winning audio pipeline solution, Wwise, and the official launch of its highly-expected motion solution for games, Wwise Motion.

As for previous versions of Wwise, Wwise 2008.2 includes an impressive set of new features that will help game developers create more immersive audio for their games. Among these new features, the following can be outlined:

• Multi-channel source: Wwise now supports files up to 5.1 channels;

• Source control: in addition to Perforce, Wwise now supports Subversion for workgroup.

Another essential aspect of this new release of Wwise is the introduction of Wwise Motion, the first and only motion solution for games. Presented by Audiokinetic at the 2008 Game Developers Conference, Wwise Motion allows game developers to efficiently create, customize, and manage motion in their games, using the same functionalities and streamlined workflow as Wwise. Wwise Motion supports all next-gen platform controllers, as well as D-BOX Motion Code™ gaming systems developed by partner Wwise Motion was released along with Wwise 2008.2.

Wwise 2008.2 and Wwise Motion reinforce Audiokinetic’s position as the most innovative company in the industry. “Wwise Motion demonstrates once again that Audiokinetic is always a step ahead of the competition in terms of innovation and advanced production pipeline,” said Simon Ashby, Product Development Manager, Audiokinetic.

In order to illustrate the functionalities of Wwise and Wwise Motion, Audiokinetic collaborated with partner Emergent Game Technologies. Audiokinetic was responsible for the entire audio aspect in Emergent’s new demo, The Forbidden Terror on Station Z (Zorsis), which was also presented at GDC 2008. Audiokinetic worked with long time partners Michael McCann and Soundelux Design Music Group: McCann created an amazing music score for the demo, and Soundelux Design Music Group provided all the sound effects to include weapons, creature voices, ambiances and the UI. ”Working with McCann and Soundelux was extremely satisfying,” commented Simon Ashby. “These guys are so pro; most of the content they deliver is right on target and almost never need retakes.” The assets were then integrated and managed in Wwise to create the final audio in Zorsis. Audiokinetic then used Wwise Motion to generate the motion effects in the demo.

Wwise 2008.2, Wwise Motion and Zorsis are available for download on Audiokinetic’s web site.

About Audiokinetic

Audiokinetic provides powerful and flexible audio solutions for the video game industry. Wwise, our award winning, audio pipeline solution, is setting new standards in audio production. This cost-efficient middleware increases productivity and simplifies the development process, giving game developers the flexibility, toolsets, and workflow necessary to dramatically advance the gaming experience.

Audiokinetic is headquartered in Montreal, QC, Canada. www.audiokinetic.com

About D-BOX

D-BOX Technologies designs and manufactures high-end technology motion systems destined mainly for the entertainment industry. Using its unique, patented technology D-BOX Motion Code™ is specifically programmed for each film, TV program or video game, resulting in motion that is perfectly synchronized with on-screen action. By forming strong industry alliances, D-BOX’s award-winning motion technology is creating a global standard in the entertainment world. For more information, please visit www.d-box.com.

D-BOX™ is a registered trademark and D-BOX Motion Code™ is a trademark of D-BOX Technologies Inc.

About Emergent

Emergent Game Technologies provides flexible technologies and services that give developers an unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions include the award-winning Gamebryo game engine used to create hit next-generation games for the Wii™, “PLAYSTATION®3”, Xbox 360™, and PC. Emergent gives developers the flexibility they need to fuel creativity while reducing risk.

Emergent is headquartered in Calabasas, Calif., and has offices in Chapel Hill, NC; Austin, Texas; London; Tokyo; China; and Korea. To learn more, visit www.emergent.net

About Soundelux

Soundelux Design Music Group is located in the heart of Hollywood. Their creative team regularly works on Feature Films and has applied this experience to video games for the past 16 years. Since their earliest titles, Pitfall and MechWarrior 2, they’ve distinguished themselves as leaders in audio content creation for more than 200 games. The company’s artists have garnered multiple Oscar, BAFTA, Golden Reel and G.A.N.G. nominations and awards for Sound Design, Music Composition and Voice Over production.

About Michael McCann

McCann's award winning work as composer, sound designer and producer, has been recognized and showcased worldwide. His broadcast and client resume includes some of the biggest companies in entertainment and advertising, including MTV, Ubisoft, Deutsch Inc. L.A., Ogilvy & Mather, Alliance Atlantis, Gap Inc., VH1 and more.

For additional information, please contact:

Karine Légeron

Audiokinetic

Tel: 514-499-9100 - ext 260

Email: klegeron@audiokinetic.com

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