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Trinigy signs 12 new development deals

Middleware company announces a dozen new licensees for 3D game engine

German middleware provider Trinigy has announced a total of 12 new development deals for its 3D game engine, all with European development studios.

Vision Engine is specifically designed to improve work flow and was last year integrated with the popular Havok physic engine. Trinigy now has over 125 licensees, including Ubisoft, Take-Two, TimeGate Studios, Robot Entertainment and Nitro Games.

Newly announced licensees include Rainfire Entertainment (Germany’s Next Top Model 2010 for PC and Wii); Neutron Games (Handball Challenge for PC); Z-Software (undisclosed PC title); and HD Publishing & Most Wanted Entertainment (undisclosed titles on PC, Xbox Live Arcade, PlayStation Network, Wii).

Other new deals include Quadriga Games (Emergency 2012 for PC); Calibre Games & Caipirinha Games (undisclosed Wii titles); Silent Dreams (Grotesque Tactics for PC and consoles); Unexpected (undisclosed simulation); and Reality Twist (helicopter simulation).

Finally, Chimera Entertainment (Word Wizards for PC, Xbox Live Arcade and PlayStation Network); Crenetic Studios/Headup Games (Trapped Dead for PC); and ByteRockers (undisclosed title for PC and Wii) have also licensed the technology.

"There is a reason why we’ve licensed the Vision Engine for multiple projects now," said Chris Kluckner, managing director of Chimera Entertainment.

"Trinigy has a unique heritage of staying close to its customers and growing along with them and their evolving technical needs. This customer-oriented approach shows in the dedicated support they provide, and in the versatility, performance and stability of the Vision Engine," he said.

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Latest comments (1)

Kenneth Seward Game Designer 11 years ago
Game engines are always a hot topic for me since people expect high quality in retail games, which they deserve. But not only that, I hope to see more innovative and more user friendly engines to work with since some of the ones I've worked with have somewhat akward (or even poorly optimized) source code being used.
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