Realtime Worlds offices

8,000 more square feet of Dundee assimilated.

For Immediate Release:

DUNDEE, Scotland August 27, 2009 Realtime Worlds, the leading independent video game developer, proudly unveiled its latest office space with an open evening tonight. The 8,000 sqft premises in addition to its existing 26,000 sqft location allow the company to continue to grow towards a successful APB launch in early 2009, currently standing at 265 in Dundee, with that set to grow to in excess of 300 by the end of the year.

Studio Manager, Colin Macdonald, explained the importance of the evening: When we opened our current facility less than three years ago we hadnt yet shipped our first game. Since then weve had tremendous commercial and critical success, and have done the lions share of the work towards a successful launch of our online title APB. This additional space allows us to continue to grow at the pace needed to attain the quality of a game like APB, and build the infrastructure required to support its online launch.

Realtime Worlds currently has over 40 vacancies, listed at

About Realtime Worlds

Founded in 2002 by Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, and recently joined by CEO Gary Dale, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 250, its experienced teams have a tremendous history of creating some of the world's bestselling video games, including the global hit franchises 'Lemmings' and 'Grand Theft Auto'.

Realtime Worlds launched its first title, Crackdown, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.4 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.

Realtime Worlds is currently working on All Points Bulletin (, a persistent, online action game with a contemporary urban setting and themed around celebrity, conflict, competition and creativity. In June 2009 Realtime Worlds entered into an exclusive marketing and distribution agreement with EA Partners to bring APB to PC in early 2010.

For more information on Realtime Worlds, visit

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