Sections

Oculus Rift specs announced

"Configuration will be held for the lifetime of the Rift and should drop in price over time"

Oculus VR has revealed the recommended computer specifications required to run its Rift headset and has promised these specs will hold throughout the lifetime of the headset.

  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM

Apart from the above, the Rift will also require:

  • Windows 7 SP1 or newer
  • 2x USB 3.0 ports
  • HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture

"The goal is for all Rift games and applications to deliver a great experience on this configuration by default. We believe this 'it just works' experience will be fundamental to VR's success, given that an underperforming system will fail to deliver comfortable presence," said chief architect Atman Binstock.

"The recommended spec will stay constant over the lifetime of the Rift. As the equivalent-performance hardware becomes less expensive, more users will have systems capable of the full Rift experience. Developers, in turn, can rely on Rift users having these modern machines, allowing them to optimize their game for a known target, simplifying development."

Related stories

Facebook: $5m in Oculus Quest software sold since launch

VP of AR and VR Andrew Bosworth indicates size of the software market in Oculus Quest's first two weeks

By Matthew Handrahan

Facebook's VP of VR Hugo Barra steps down

Barra moves sideways as former director of product management Erick Tseng steps into his role

By Haydn Taylor

Latest comments (2)

Andrew Jakobs Lead Programmer 4 years ago
Not only the needed specs were announced, but in the same blog it also says what the resolution is of the CV1, 2x1080x1200 just like the HTC vive but it seems those are in landscape and Oculus has them in portrait position).
0Sign inorRegisterto rate and reply
Morville O'Driscoll Blogger & Critic 4 years ago
Apart from the above, the Rift will also require:

Windows 7 SP1 or newer
To hammer this point home, OR development for Mac and Linux has been paused indefinitely. ( https://www.oculus.com/blog/powering-the-rift/ ). The Vive, on the other hand, is still aiming for all 3 platforms.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.