Report: Sony working on virtual reality device for PS4

Headset was due to be unveiled at Gamescom, will launch 2014

Sony is reportedly working on a virtual reality headset for the PlayStation 4 - a device which was due to be unveiled at Gamescom last month but was pulled at the last minute. The headset is now thought to be on the cards for a reveal at TGS, before being launched to the public in 2014.

The rumours have arisen following a story from Eurogamer which cites an anonymous source. That source claims that the device is seen internally as a rival to the Oculus Rift - and has been demonstrated to staff via the forthcoming PS4 racer DriveClub. In that demonstration, staff are said to have been shown the headset displaying the interior of a car's cockpit and the view from the windscreen.

The DriveClub developer, Evolution studios, has previously been a hotbed of 3D development for Sony, having been heavily involved with the push for 3D gaming on PS3. Sony's Shuhei Yoshida has previously refused to answer questions on the use of VR headsets in PS4 development.

Should the rumours come to fruition, it won't be Sony's first foray into the headset market: the company already has two models on the shelves in the shape of the TMZ-T1 and T2, designed to offer a combined virtual reality and 3D experience for the home. Both models are expensive, well beyond the cost of a PS4 itself, so hopefully Sony will find a way to reduce that pricetag should it go ahead with a PS4-only device.

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Latest comments (19)

Rick Lopez Illustrator, Graphic Designer 5 years ago
Im pretty adamant about putting a game console on my face. My interest in a virtual reality headset is pretty muc the same as with 3D on television and movies. Its not something I care for. However If SONY produces a headset that is a peripheral and not a console, I just conect it to my PS4 and thats it, then I can see myself "trying" it out. As in going to a friends house or borrowing one. The good thing I see about this, is that as a peripheral, it can be cheaper, reather than make a headset as a seperate console with its own games and as its own platform you just make a headset that you conect to an existing console that has already become a proven platform and game delivery mechanism. I dont have to buy yet another console, and existing games can be made to work with or without this headset. God move on SONY's part I believe.
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Tanya Rei Myoko Programmer 5 years ago
Please just support oculus rift and be done with it. Thatd be best for everyone.
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Christian Murphy Games Programmer 5 years ago
I agree Techni, I think splitting the bets will only make all solutions not good enough and see them all fail to catch consumer attention.
I've tried the oculus and it's so far towards what we want . Just all pushing behind the very simple and usable solution already being seen by devs and consumers would be the best way to get ONE product out there that has a chance of showing the viability of modern VR.
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Show all comments (19)
Yiannis Koumoutzelis Founder & Creative Director, Neriad Games5 years ago
But no! If Microsoft is doing one, they must also announce they are doing one! :D They HAVE to!
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Mark Nelson Games/Level Designers 5 years ago
Hmmmn... Proprietary SONY headset with proprietary connectors? I wonder...
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Traditionally, Sony always has its strengths in hardware, as such, I'm sure they woudl want for this to be the next blu-ray or walkman or headset....
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Kenneth Bruton Producer 5 years ago
I am skeptical either way...What is the price tag for Oculous? Can it be used like (or instead of) a TV set? If so, why use Sony's headset, what would be so special about it that I would use it, if I can use this headset for all of my attached consoles? That would make the difference, at least, for me...
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Neil Young Programmer, Rebellion Developments5 years ago
@Techni - Hmmm. Common standards are good, but monopoly products less so.
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Adam Campbell Game Manager, Azoomee5 years ago
Please just support oculus rift and be done with it. Thatd be best for everyone.
Yeah, please don't support competition and natural technology evolution ;)
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Morgan King Animator 5 years ago
The more people working on HMD VR the better for everyone involved. There's so much to learn and so many interface hurdles to cross, it's going to take major efforts from all quarters to pull off the dream of mainstream VR.
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Nicholas Pantazis Senior Editor, VGChartz Ltd5 years ago
@ Techni You're talking about a company that doesn't support SD cards on the Vita. AIn't happening.
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Keldon Alleyne Strategic keyboard basher, Avasopht Ltd5 years ago
Getting a slight sense of deja vu. I don't know why.
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Paul Jace Merchandiser 5 years ago
Hopefully this goes to the same place the Wii Vitality sensor went, never to be heard from again.
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Tim Ogul Illustrator 5 years ago
If Sony announces this, then Microsoft will almost have to officially embrace (and help finance) the Rift, and if there are competing versions, I'm buying the Rift. No way would I be buying two different ones.
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Agree Tim, MS will dust off their Immserive Screen platform or a HMD derivative just to keep in the race.

Looking at the spec's to achieve the current Oculus Rift HD presentations - which are seen as close to final deliverable, it would seem that both Xbone and PS4 would find it at their upper limits to achieve on current hardware; could their race to embrace "cool" reveal the limitations against a PC alternative... just waiting for SteamBox to announce its VR peripheral!
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considering the dream team Oculus has now over there in the tech dept, my money is on them.
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Tat Wei, Yeap Master Degree in Environmental Planning. 5 years ago
I'd second this opinion, It only takes few more weeks before we hear something from microsoft, and I'm sure you're right. I hope in the future we don't need to have different VR headset but one, a flexible one that can port into computer, I - whatever, or whatever console. The amount of flexibility for the VR set will determine the VR gaming future, I sincerely do not want to see yet another exclusive VR tittle on PS4 or Xbox. We gamers know whats going on and not very pleased with whats going on. Yet there is nothing we can do....(or so i thought)
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Klaus Preisinger Freelance Writing 5 years ago
You only need to wear the occulus rift once to come to the conclusion that all those monitor manufacturers who compete putting "gamer edition" on their product are basically out of business.

If the occulus rift remained PC exclusive, consoles would look sort of "last generation experience" to core gamers. I can even see how this technology might end up hurting movie theaters in the long run. The rift is like having the best seats at an Imax every single time.
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Jens Mogensen Game Reviewer, Geek Culture5 years ago

And you're talking about a company that has two HMDs on the market. Both of which can be used with any device outputting 720p or 1080p. It is actually usable for more purposes than the Rift since it works perfectly with both 2D and 3D content. The Rift has headtracking and curved lenses in front of the screens which make it ideal for VR. The drawback to this is that it only really works well with stuf made for 3D from the ground up. The VR effect is brilliant though. The drawbacks to the HMZ-T1 and T2 is comfort (not eye strain, it's just too heavy and presses against the forehead) and lack of head tracking and curved lenses (which only make sense if head tracking was present). The image quality is immensely better than the Rift though and you can use it with any HDMI source. It is one of the best displays on the market for its price. Pitty it's not physically comfortable.

If Sony were able to make a HMD with head tracking and image quality in the same region as the other two models they've already made then it would be a winner. And making it proprietary would actually not make sense. The more they can sell, the cheaper it will be to make. The cheaper it is, the more they sell.
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