Real money prices on Xbox Live "an error"

Microsoft confirms that it's sticking with Microsoft Points, and working on the glitch

Microsoft has told GamesIndustry International that the recent appearance of real money items on the Xbox Live store was in fact a glitch, rather than a move away from points.

"Yesterday, a few avatar items appeared with an option to purchase with local currency, instead of Microsoft Points," it said in an official statement.

"This display error doesn't signal a change in payment options, but rather an error in how the offers were configured in our services which resulted in an inconsistent experience. It is in the process of being resolved."

Screenshots snapped by Save And Quit showed avatar items for the game Hybrid priced at $1.99 and $2.99, rather than in Microsoft points.

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Latest comments (7)

Terence Gage Freelance writer 7 years ago
Wasn't there a rumour a while back that they were also going to allow users to pay in real cashmoney as well as MSP by the end of this year? I take it that was false then.
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Alfonso Sexto Lead Tester, Ubisoft Germany7 years ago
You use real money for the "Games on demand", the rest of stuff is priced in MS.
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Craig Page El Presidente, Awesome Enterprises7 years ago
Good, I'm glad it was just a rumor and they're going to keep the points. Who wants to know the actual price of anything? $1.99 for a new shirt for my avatar is a total waste of money, but if I could get that same shirt for 160 MS points that would be a BARGAIN!!
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Show all comments (7)
Greg Wilcox Creator, Destroy All Fanboys! 7 years ago
Real money prices are better for REAL people who WANT to know how much they're spending, especially in this economy. Somehow, "Mommy, I need 160 MS Points!" doesn't work when Mommy is working on the bills with that calculator in the other room...
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Rick Cody PBnGames-Board Member 7 years ago
MS Points are a source of confusion for parents in my experience. Payment points in general are...
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John Bye Lead Designer, Freejam7 years ago
Andrew - that's no different to PSN or Steam, where everything is priced in real money, but you can (but aren't forced to, unless you're making a very small purchase) add more funds than you need for your current purchase to your wallet. As pre-paid PSN cards are usually a bit cheaper than paying directly, I tend to end up with 10-20 in spare funds in my account a lot of the time, and I've got a few quid left in my Steam account too.

I think the real reason Microsoft use points, as Greg pointed out, is that pricing things in points disguises the actual cost of items, and lets them fix prices and points packs at set levels which ensure you're always left with money in your wallet after buying something. It's good for Microsoft, but not necessarily good for the customer.
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Andrew Goodchild Studying development, Train2Game7 years ago
I'm pretty sure those $15 XBLA games whould be charged at 15GB if we were paying in sterling, as apposed to being about 10 based on the point exchange rate set up in 2005. So OK, it may be more transparent, but it will be more transparently expensive on our little rock.
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