Native Unreal Engine 3 support in Flash 11

Unreal Tournament 3 shown running at Adobe Max conference

Epic Games' Tim Sweeney has shown his company's Unreal Engine 3 running in a Flash 11 environment onstage at Adobe's Max 11 conference.

"With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base," said Sweeney.

"This totally changes the playing field for game developers who want to widely deploy and monetize their games."

Adobe Flash player 11 was released yesterday

The announcement occurred almost concurrently with Epic's Mike Capps and Chair's Donald Mustard revealing Infinity Blade 2 running on Apple's freshly unveiled iPhone 4s at that company's event in Cupertino.

"We're excited that Epic Games is tapping into the latest capabilities in Adobe Flash Player 11 to power its Unreal Engine 3," said Adobe's Gaming Solutions group product manager Emmy Huang.

"As the console of the web, Flash is delivering immersive gaming experiences across screens and we're thrilled to have Epic Games using Flash Player to deliver its blockbuster, premier 3D games on the Web."

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Latest comments (6)

Antony Cain Lecturer in Computer Games Design, Sunderland College6 years ago
And here was me being over excited about the native 3D in Flash... this is colossal
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Anthony Cravatta Studying Game Design Bachelors Degree, Full Sail University6 years ago
I knew Flash 11 was bringing some nice things to the table, but this is incredible. Hopefully this will help solidify flash's position in the online world after the shaky road it's been on.
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Josef Brett Animator 6 years ago
this is genuinely exiting news!
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Show all comments (6)
Adam Campbell Game Production Manager, Azoomee6 years ago
This is very cool, but is it enough? Something more 'native' than flash will be engines that support HTML5 in all browsers. It will be interesting to see how flash fares in the coming years..
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Luc Assistant Tools Programmer, Splash Damage6 years ago
Does Flash even make use of GPUs yet? I find that alot of flash games on the internet these days still rely on the usage of the CPU.
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Antony Cain Lecturer in Computer Games Design, Sunderland College6 years ago
There has been GPU support for a while but it depends what you're doing. I haven't spent a massive amount of time looking into it but GPU, as far as I know, is (was) only really useful when working with objects that won't rotate/scale/otherwise change. Movement is fine provided the source image stayed the same, so it can be held on and quickly used from the GPU. The CPU is still performs better with shapes/images that need constantly redrawing/calculating - like blitting, for example. I'd hope the 3D updates to the GPU use also echo down to the more conventional Flash stuff though.

Hope that helps (and hope someone can correct me!)
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