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Inafune: Canada may become "epicentre of game development"

Capcom's R&D boss also claims developers see Canada as North American

Capcom's head of R&D Keiji Inafune believes that Canada is rapidly racing to the forefront of the games industry.

Canada was "getting very important now," the Dead Rising 2 producer told NowGamer. "They've got potential to be at the epicentre of videogame development."

It was recently revealed that Canada had leapfrogged the UK to become the third-largest game development territory.

While Inafune felt that government assistance and generally being "a little bit cheaper" was responsible, so too was a conflation of the country in developers' minds with the US.

"There are lots of background reasons for it, tax relief and government policies and so on and so forth, but from the developers point of view, Canada is part of North America so you can sort of [include it as] North American," he claimed.

That said, he perceived a fundamental distinction between Canadian and American development philosophies. "Canadians are a bit... more serious, if you like."

Canada's tax relief scheme for the games industry has proved divisive of late, with government officials foraying to UK in the hope of attracting away local developers.

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Latest comments (10)

Terence Gage Freelance writer 10 years ago
I don't think the Canadians would appreciate that generalisation too much - it's like discussing the situation in Dundee at the moment, and offhandedly commenting that Scotland is more or less seen as part of England!

I think he's right though - many of the world's top-tier developers are based in Canada now, and it seems to be snowballing with new studios for BioWare, Ubisoft and Eidos, for instance.
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Fran Mulhern , Recruit3D10 years ago
I'm still interested to know what will happen once the various tax break schemes end, that's the big problem.
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Jma Programmer, Crytek10 years ago
"but from the developers point of view, Canada is part of North America"

ehhh ... Canada IS part of North America and not only "from a developers point of view". And so is Mexico by the way.
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@Gabriel.

I presume Inafune meant "USA" where it quotes "North America". Mistranslated? Misquoted? Or Misspoken?
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@ Fran - perhaps when the tax relief is abated, they would have had enough infrastructure established to not worry about it too much and becomes a base for established studios and some measure to ensure the status qou will be had.
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Tameem Antoniades Creative Director & Co-founder, Ninja Theory Ltd10 years ago
The main reason projects and people are going to Canada is because it is cheaper to make games there than places like Mexico. When the tax breaks dry up, the money will look elsewhere, studios will shrink and the exodus will begin. Remember that France was once a powerhouse of gaming. Look how quickly that changed.
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Fran Mulhern , Recruit3D10 years ago
@ Tameem

Quebec has a lot to answer for in relation to the French gaming industry, given how the subsidised studios in the former went to the latter and took all their staff.

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If there is one thing we know, it's that it can take only a couple of years for studios to go in the red and be closed down.
I wish the best to Canada, but if their success model has to include tax breaks, they better prey that when they put an end to those another country doesn't start its own...
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Russell Watson Senior Designer, Born Ready Games10 years ago
Other countries are already looking to start their own. Canada's industry can't continue the way it is forever, it will be forced to change in the next 5 years or so I reckon.
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Fabio Russo Journalists 10 years ago
I see some years ago, with Ubisoft investment, that Canada was on the right way about games industry.
The power of TAX! ^^
A country that should do the same thing not to increase but to create games developers, is my Italy, and something is moving, but very very slowly (nothings but sports are fast in Italy, something like the Ents of Lord of the rings :D great, solid, longlasting, but very very slowly ^^).
Videogames market in my country is increasing year by year, more than one billion of euro in 2009.
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