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Artemis Spaceship Bridge Simulator

Multi-computer networked game for up to 6 chums to play at being a starship crew.

FOR IMMEDIATE RELEASE

Somewhere in space -- October 26th, 2010 -- Thom Robertson

( http://artemis.eochu.com/) is excited to announce the release of a new PC game, Artemis Spaceship Bridge Simulator.

Artemis is a multiplayer, multi-computer networked game for Windows. Artemis simulates a spaceship bridge by networking several computers together. Unlike many networked multi-player games, Artemis was designed to be played by 3-6 players together in one room.

In Artemis, one computer is the main screen, while the others serve as one of the five workstations (Helm, Communication, Engineering, Science, and Weapon Control). Working together as a bridge crew, the players warp around the sector, protecting space stations from a multitude of alien ships. Once the Artemis has expended its torpedoes and energy, the crew can replenish the ship by docking with a space station.

There are three different enemy races, and each race has three classes of ships (Cruiser, Battleship, and Dreadnought). Most ships (including the Artemis) have forward firing arcs for all weapons, but the dreadnoughts have rear-facing beams, too. There are space minefields you can lead your enemies into; an expert Helms officer might even navigate through them safely.

There are also nebulae in the game. Enemies in nebulae don't show on the LRS or tactical views, but you can also hide from enemies in them, and perform sneak attacks.

There are space anomalies that only the science officer can detect. She can guide the Artemis to pick up valuable energy from these bits of space junk. The Comms officer can ask for an enemy's surrender, which they MIGHT do. If you run out of energy in the middle of nowhere, your engineer can convert a torpedo into extra energy to help you get back to the station. The engineer can also shunt power between Artemis's systems, strengthening the forward shield during a head-on attack. All of these things can be tuned so you play the mission you want to play.

"I love Star Trek, so I made this game that appeals to Star Trek fans.

Long ago, when my buddies and I all had Commodore64s (like, 25 years ago), I had an idea. I could link our computers together and play a game like the Star Trek bridge. One machine would run the simulation and the "main screen". Each other machine would be a bridge station, like Helm, Science, or Weapons. That idea has lain dormant in my brain for a very long time, but recently my muse told me "Make it. Now." So I finally did.

I always envisioned that, while the players all work together, one player plays the Captain. The captain sits in the middle, doesn't have a workstation, and tells everyone what to do. My testers really enjoyed this aspect, because the Star Trek shows have already taught us all how to behave on a ship's bridge. Every crew is different, but they all have fun working together to save the quadrant."

- Thom Robertson

About Thom Robertson:

"I'm a veteran game developer, and since leaving my last industry job in 2003, I've been a full-time indie game developer. I've made and sold several PC games, 3 Iphone games, and once ran a MMORPG called Blade Mistress. Basically, I'm lucky enough to follow my muse, and make the games I feel like making."

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Demo:

http://artemis.eochu.com/ArtemisDEMOInstall.exe

Videos showing people playing together:

http://artemis.eochu.com/media.html

Website:

http://artemis.eochu.com/

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For more information, please contact Thom Robertson at techbear@gmail.com 

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