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Ani-Park Inc Game Title to use the EMotion FX Character Animation System

ROTTERDAM, NETHERLANDS - November 7, 2006 - Mystic Game Development, a pioneer in real-time character animation middleware, today announced that Ani-Park Inc, has chosen EMotion FX for a new game.

"EMotion FX is the most essential engine in developing our game" said Dong-Hyun Kim, Executive Producer at Ani-Park Inc. "EMotion FX supports almost every specification that we wanted to obtain. We firmly believe that with EMotion FX we are now able to realize our character engine with the quality we desire in a very short time. We are even inspired by various functions of EMotion FX, so that now we expect to elevate the quality of the final game by utilizing the best of EMotion FX.

Having worked with Ani_Park team since 2005, I am pleased by their feedback" said John van der Burg, Development Director at Mystic Game Development. "I am glad to see that customers like Ani-Park Inc are very satisified by the technological innovations that we placed in the latest version of EMotion FX."

Dong-Hyun Kim went on to say "We recommend EMotion FX as the best engine for solving character and animation challenges"

About Mystic Game Development

Founded in Rotterdam, The Netherlands in 1999, Mystic Game Development is a pioneer in realtime character animation products used by leading game developers such as Mythic Entertainment, Sigil Games Online, Webzen, SimBin, Nexon Corporation, IMC Games, Piranha Bytes, EGN Co., and DragonFly GF Co. For more information visit

About Ani-Park Inc

Founded in 2000 by a group of students with a common bond for the love of games, Anipark has helped pave the way for the adaptation of 3D graphics to the online game market of South Korea. Since then, Anipark has continued to aid the growth of both the gaming and animation sectors by providing software utilizing 3D graphics technology. Our first title, 'Project A3' was the first MMORPG rated 'mature' in South Korea for its life-like graphics and realistic effects. Online baseball MaguMagu defied existing perception that baseball is a difficult subject for an

online game, further showing our ability, in both planning as well as developing, to tackle a wide variety of genres. For more information, visit .

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