If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Air Assault Task Force 1.02 Rappels To Your Desktop!

Patch Available For ProSIM's Latest Title!

For Immediate Release

Hampstead, NC, 16 July 2007

ProSIM Company, industry leader in military-grade combat simulators for commercial users, and independent genre publisher Shrapnel Games, would like to announce that there is a patch now available for Air Assault Task Force. Available for immediate download, the 5.3 MB patch brings the retail version of Air Assault Task Force to version 1.0.

Air Assault Task Force Version 1.02 patch highlights include:

When playing in a Windowed mode in XP, and after applying a OS related security update, users could experience a CTD when moving the cursor outside the window to the desktop, and then back. This has been fixed. Air Assault Task Force will now support literally ANY screen resolution that the user's hardware can support. Simply edit the "settings.txt" file in the install directory to the desired resolution. Various minor database tweaks. Some examples include a decreased Somali insurgent view range, adjusted lethality and vulnerability of attack helicoptrs, and aligned the values between Operation Anaconda and the rest of the game databases. Various scenario tweaks based on player input. LZ X-Ray 1 through 4 have ammunition and unit changes, Mogadishu 2 has a fixed scenario termination issue, and Operation Anaconda 1 through 4 have various victory condition, unit, and map changes. Thanks to Curt Pangracs, all operations orders are now included in a PDF format along with a link in the programs menu.

The patch, and full details, may be downloaded at Shrapnel Games from the following link:

www.shrapnelgames.com/prosim/AATF/6.htm

Air Assault Task Force, released in December 2006, is the latest command-time simulation from ProSIM Company and Shrapnel Games. Focusing on airmobile operations of the past four decades, virtual commanders will execute operations in Vietnam, Somalia, Afghanistan, and the air assault training grounds at the JRTC in Louisiana. Battles are fought over real-world digital elevation maps, with weapon platforms modeled in the highest fidelity. Next to needing a classified security level, there simply is no other wargame system available to the commercial user that brings the modern digital battlefield to life on your monitor at this level of realism.

"With its highly sophisticated AI, Air Assault Task Force allows players to exercise as much control as they feel comfortable with, from company-level missions to "attack here" or "defend this" to micromanaging the activities of individual vehicles and teams. It is about the closest players can get to actual multi-echelon combined arms training without feeling the prop blast from a UH-60 Black Hawk helicopter and the smell of JP-4 aviation fuel wafting through the air... In conclusion, Air Assault Task Force is a great wargame. It looks good and plays well right out of the box," reported Bill Macon, in his review of Air Assault Task Force at the Wargamer.

Air Assault Task Force features a robust set of single-player scenarios, a scenario builder, and full multiplayer options to play over the Internet, LAN (not all companies believe LANs are dead), serial port, or even modem. Players of the earlier ATF series of games (which includes ATF: Armored Task Force, The Falklands War: 1982, Raging Tiger: The Second Korean War, and The Star and the Crescent) will appreciate the fact that Air Assault Task Force will upgrade all ATF games to take advantage of the new features found in this latest ProSIM title. Fall in love with them all over again!

To download demos or to learn more about the complete line of ProSIM titles available from Shrapnel Games (so realistic defense contractors use them in their own simulations), please visit www.shrapnelgames.com You will also find our complete catalog of award-winning games in a variety of genres that have largely been forgotten about by the mainstream gaming industry.

For press related information please contact Scott R. Krol at: skrol@shrapnelgames.com

To visit our company blog go to www.shrapnelcommunity.com/blog/

For all other information, please contact:

Timothy W. Brooks

PO Box 488

Hampstead, NC 28443

910-270-4303

tbrooks@shrapnelgames.com

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.