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AIIDE 2008

Artificial intelligence buffs to share wisdom this October at Stanford University.


Menlo Park, CA – May 7, 2008. Artificial Intelligence and Interactive Entertainment Conference (AIIDE) organizers announced the date and location of this year's event. The conference will take place on October 22-24, 2008, on the campus of Stanford University, CA, USA, in the heart of Silicon Valley. The conference is hosted by the Association for the Advancement of Artificial Intelligence (AAAI).

AIIDE is the premier conference on artificial intelligence in computer games and entertainment. It brings together technical leaders of game development and research, to examine how artificial intelligence can improve games and entertainment, exchange information about new developments in the field, and share experiences in deploying AI in commercial products.

"It's an exciting time for entertainment AI," said Michael Mateas, conference chair and noted researcher at the University of California at Santa Cruz. "We've seen many recent games succeed thanks to smart gameplay, interesting interactive characters, and lifelike worlds. AI is at the core of bringing all these elements to life. And AIIDE is where many of these new AI approaches are first presented, and where existing techniques are explored in depth."

AIIDE '08 is the fourth annual conference on game AI and interactive entertainment. This year's event features invited talks from notable researchers and industry professionals, a full technical program with two paper tracks, and a lively poster/demonstration session.

Speaker list and conference program will be announced in the summer of 2008. More information about AIIDE '08 can be found at:

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About AAAI

Founded in 1979, the Association for the Advancement of Artificial Intelligence (formerly the American Association for Artificial Intelligence) is a nonprofit scientific membership society devoted to advancing the science and practice of AI. Its mission is to: (1) advance the scientific understanding of the mechanisms underlying intelligent thought and behavior, (2) facilitate their embodiment in machines, (3) serve as an information resource for research planners and the general public concerning trends in AI, and (4) offer training for the current and coming generations of AI researchers and practitioners. The Association has sponsors a number of conferences and workshops each year. More information can be found at

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