How game developers can better respond to the talent crisis
Virtuos Montreal's David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences

Can Dreams teach you how to become a game developer?
The GamesIndustry.biz Academy explores how Media Molecule's creation platform breaks down the fundamentals of game design and can help you get a career in games

Adaptive audio in menus: game development's untapped opportunity
Unlock Audio's Elliot Callighan looks into ways to make menu and lobby music more engaging

A post-IDFA guide to user acquisition for indies
Tenjin's Christopher Farm offers advice on how small mobile studios can attract more players to their games in 2022

Doing accessibility right with Forza Horizon 5
Playground Games discusses how it's made the latest entry in its racing franchise more accessible than ever

Lessons learned from getting an indie publisher off the ground
Untold Tales CEO Maciej Łączny reflects on what went right and wrong in launching the indie publishing outfit

Should you be bringing your creatives in-house?
IronSource's Dan Greenberg looks into the intricacies of ad creatives production on mobile

How to squeeze the most out of your demo
Michal Napora gives tips on marketing your demo for the GamesIndustry.biz Academy

A look at how publishers select, review, and sign indie games
Alessandro Cossidente explains what games go through to get from pitching to publishing

Deep dive: Turning around your game's reviews post-launch
Pathway dev Simon Bachmann discusses the game's path from Mixed reviews at launch to a Mostly Positive success

Lessons learned from the success of Spiritfarer
Thunder Lotus' Nicolas Guérin and Rodrigue Duperron reflect on the journey of the million-selling indie hit

10 takeaways from the new CAP guidance on in-game purchases
Wiggin's Peter Lewin breaks down new legislation on in-app transactions and what it means for developers

What to do when bringing big-name IP into your mobile game
FunPlus' Bob Slinn shares lessons from bringing Joker and The Walking Dead into its zombie strategy hit State of Survival

What developers can learn from last night's The Apprentice
Industry veterans Ian Livingstone and Roberta Lucca offer further advice after judging this week's episode

Seven steps to organising an inclusive games industry event
A practical guide for thinking about the best way to create inclusive events across the industry

Taking the right steps to prepare for a successful multiplayer launch
Gameye's CEO Sebastiaan Heijne explains the common questions he hears when discussing multiplayer servers

An introduction to machine translation for localisation
Alconost's Kris Trusava looks into the advantages and challenges of machine translation to localise games

How Project Zomboid made 23x its normal sales numbers
GameDiscoverCo speaks with The Indie Stone's Chris Simpson to dig into how the eight-year-old Early Access game's official launch spiked interest and engagement

How to secure funding for your indie game
Global Top Round's Pontus Mahler deciphers the world of funding, from accelerators to venture capital

Clear goals and organic paths: The Arkane guide to player agency
Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust

Unpacking foley design in video games
From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds.

What games companies need to know about the Age Appropriate Design Code
With the UK's new kids data code now in force, Reed Smith's Elle Todd explores what the industry needs to do

How to pitch your hypercasual game to a publisher
Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way

Hiring to address diversity
Super.com chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board
