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Tools to identify bottlenecks and performance issues

Coconut Lizard's Robert Troughton goes through the right toolset to keep a development team happy and working efficiently

By Robert Troughton

What is the best game engine: is Amazon Lumberyard right for you?

The GamesIndustry.biz Academy's in-depth guide to Lumberyard, a 3D engine powered by Amazon Web Services

By Marie Dealessandri

GamesIndustry.biz and Creative Assembly team up on free student event

GI Live: Academy will feature talks, masterclasses, portfolio reviews and meet and greets

By Christopher Dring

Insights into adaptation game design challenges

Sponsored article: Abstraction goes through the tailoring pillars that shape its adaptation design approach for the GamesIndustry.biz Academy

By Academy Sponsored

Six ways to make your user-generated content game successful and lawsuit-free

Mythical Games' Jamie Jackson detailed the dos and don'ts of user-generated content in a Devcom talk this week

By Marie Dealessandri

Copyright changes could limit in-game props, but might defeat clones | Opinion

Kostya Lobov warns that recent EU court decisions could drastically affect what is protectable by copyright

By Kostyantyn Lobov

Democratizing in-app purchase with direct payment

Following the Apple vs Epic dispute, Raymond Arifianto gives a crash course on how to implement in-app purchase with direct payment in your game

By Raymond Arifianto

How do you make hitting something fun?

A panel of experts answered this burning question at Devcom, and gave advice on the skills you need to become a combat designer

By Marie Dealessandri

Licensing lessons from Hello Neighbor's success

During GamesIndustry.biz's Changing Channels, Alex Nichiporchik gave pieces of advice and words of warning for developers tempted by a licensing adventure

By Marie Dealessandri

Epic Games: Why cross-play matters

Sponsored article: Cross-players play Fortnite 570% more on average than non cross-players, Psyonix and Phoenix Labs reveal similar benefits

By Academy Sponsored

How EA turned The Sims into a reality TV show

During GamesIndustry.biz digital conference Changing Channels, EA talked about how to evolve a brand into a concept for another medium

By Marie Dealessandri

Four ways game developers can help save the planet

At GDC Summer, the Playing for the Planet Alliance offered clear steps the industry can take to tackle the climate crisis

By Matthew Handrahan

Practical tips to prevent abuse and build team trust

At GDC Summer, Emily Greer offers advice on how to build a respectful workplace and what to do when harassment occurs

By Rebekah Valentine

Is your publishing agreement fair?

At GDC Summer, lawyer Kellen Voyer broke down the average indie game publishing agreement in 2020

By Rebekah Valentine

Five steps to compliance with the California Consumer Privacy Act

At GDC Summer, Will Bucher outlines how companies already complying with GDPR can ensure CCPA compliance too

By Rebekah Valentine

A quick guide to readable game text

At GDC Summer, EA Sports' Karen Stevens shared the importance of legible fonts and why you shouldn't write off Comic Sans

By James Batchelor

How to bring your game world to life with impactful sound design

Pearl Abyss' composer and audio director Hwiman Ryu on how engaging audio design can heighten players' experience

By Hwiman Ryu

The complete sales history of Curious Expedition

Maschinen-Mensch co-founder Riad Djemili on a five year journey -- via China -- to stability and success in indie development

By Riad Djemili

Fostering a positive community in VR

At Ludicious X, IGDA executive director Renee Gittins talked about keeping communities safe and fighting toxicity in VR

By Marie Dealessandri

Investment health check: Preparing for the due diligence process

In the second of two articles, Sheridans' Kamila Bochenek describes how preparing for the due diligence process can benefit your games business overall

By Kamila Bochenek

Lessons learned guiding Riot Games through a cultural crisis

At a time of cultural crisis for many companies, CEO Nicolo Laurent shares his experiences from the ongoing evolution of Riot Games

By Nicolo Laurent

Improving your influencer marketing strategy with authenticity

Phoenix Labs' RuthAnne Berry explores how players, influencers, and developers win together

By RuthAnne Berry

A beginner's guide to bringing a game to market

Former Ubisoft Germany managing director Odile Limpach demystifies publishing and its opportunities for the GamesIndustry.biz Academy

By Marie Dealessandri

How to guarantee your pitch will be rejected

Publishers and investors share advice on the common mistakes to avoid in your presentation when you're pitching

By James Batchelor

Investment health check: Growing your studio from seed to Series A

In the first of two articles, Sheridans' Tim Davies outlines four key steps to prepare your company for investor scrutiny

By Tim Davies

How to design better communities

During Ludicious X, Kitfox Games' Victoria Tran explained how the right ruleset can lead your community away from toxicity

By Marie Dealessandri

Developing Bake It under quarantine

Kwalee's head of development Simon Platt on the processes and tools needed to make and ship a new product during lockdown

By Simon Platt

How to pitch your mobile game to a publisher

Sponsored article: Lab Cave's Jami Wardman explains how to pitch your game in the mobile space

By Academy Sponsored

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