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Creative Chronicles: Analysing AI behaviour in Total War

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on balancing AI behaviour

By Creative Assembly

How to get a job in game art

The GamesIndustry.biz Academy looks into how to get a job as a game artist

By Marie Dealessandri

When to release a game: Ten things to consider when choosing a video game release date

There are important factors to consider when deciding a video game release date

By Christopher Dring

What is the best game engine: is MonoGame right for you?

An in-depth guide to MonoGame, the spiritual successor to XNA and one of the best engines for experienced coders

By Marie Dealessandri

What is the best game engine: is GameMaker right for you?

An in-depth guide to YoYo Games' GameMaker, one of the best game engines for aspiring developers without technical skills

By Marie Dealessandri

How to get a job in games PR

The GamesIndustry.biz Academy looks into how to get a job in games PR and how to become a publicist

By Marie Dealessandri

How to make the VGTR claim

The last part of our Video Games Tax Relief guide is dedicated to making the VGTR claim itself

By Marie Dealessandri

How to get a job in game design

The GamesIndustry.biz Academy looks into how to get a job as a game designer

By Marie Dealessandri

What is the best game engine: is Unity right for you?

The GI.biz Academy's in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development

By Marie Dealessandri

How to apply for and pass the VGTR cultural test

The second part of our Video Games Tax Relief guide is dedicated to the cultural test, how it works and what you'll need to pass

By Marie Dealessandri

What is the best game engine: is CryEngine right for you?

An in-depth guide to Crytek's CryEngine, which balances huge visual power against a smaller community

By Marie Dealessandri

How to get a job in the games press

The GamesIndustry.biz Academy looks into how to get a job as a games journalist

By Marie Dealessandri

What is the best game engine: is Unreal Engine right for you?

An in-depth guide to Epic's Unreal Engine 4, which combines reach, technical sophistication and value for money

By Marie Dealessandri

What you need to know about VGTR and the certification process

The first part of our Video Games Tax Relief guide is dedicated to the certification process and answering the most pressing questions

By Marie Dealessandri

Game convention exhibiting guide: The real cost of exhibiting at a game expo

We break down both the obvious and the not-so-obvious costs of showing off your indie game on the convention circuit

By Matt Sayer

The truth about revenue sharing | Opinion

Revenue sharing has allowed great games to be made, says Unlock Audio's Elliot Callighan, but it's also used as a crutch by inexperienced teams

By Elliot Callighan

Straight talk on funding -- five top tips

Fundamentally Games' Ella Romanos on forecasts, fees, the value of debt, and why failure can be useful

By Ella Romanos

Eight essential ways to use sound in video games

Creating an engaging experience requires audio that delivers in eight important areas, says Unlock Audio's Elliot Callighan

By Elliot Callighan

Getting the best from your audio department

Unlock Audio's Elliot Callighan on the importance of communication in creating game audio, and practical advice on how to be better

By Elliot Callighan

The ins and outs of funding your next game

Publishers, a crowdfunding platform, and a development fund share insight and advice on the whats, whens, and hows of securing investment

By Rebekah Valentine

How to get your game released on Google Stadia

Google's Ray Bautista says Stadia is "moving away from the Wild West that exists in some storefronts today"

By Rebekah Valentine

Ten tips for pitching from the head of ID@Xbox

Chris Charla gives developers a crash course on the dos and don'ts of selling potential partners on game ideas

By Brendan Sinclair

Thoughts on game voice casting: Part Two

Mark Estdale details the casting processes that OM has used on games such as Horizon Zero Dawn and Warhammer: Vermintide 2

By Mark Estdale

Thoughts on game voice casting: Part One

OM's Mark Estdale shares best practices on recording dialogue and working with actors in video games

By Mark Estdale

How do you evaluate a mobile game's profit potential?

Aleksandr Enin of My.Com's IT Territory Game Studio takes a deep dive on determining which fledgling games can be salvaged and which need to have the plug pulled

By Aleksandr Enin

How to write an authentic world

DLC: Creators of Bury Me My Love, Minit, and Last Day of June discuss writing challenges, subverting tropes, and a "generational shift" in the games industry

By Rebekah Valentine

Phoenix Point crowdfunding breaks $2 million -- here's how it was done

Snapshot Games explains how $250,000 on advertising drove almost $1.2 million in revenue

By Christopher Dring

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