Featured Academy Articles

How to get a job as a technical artist

The Academy explores the routes into becoming a technical artist, one of the industry's most in-demand, but difficult to define, roles

By Alan Wen

Does a Day 1 Game Pass debut make your game convert worse on Steam?

GameDiscoverCo takes a shot at answering that question by comparing pre-release hype with launch-week Steam reviews

By Simon Carless

How game developers can better respond to the talent crisis

Virtuos Montreal's David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences

By David Cheung

Can Dreams teach you how to become a game developer?

The Academy explores how Media Molecule's creation platform breaks down the fundamentals of game design and can help you get a career in games

By Marie Dealessandri

Adaptive audio in menus: game development's untapped opportunity

Unlock Audio's Elliot Callighan looks into ways to make menu and lobby music more engaging

By Elliot Callighan

A post-IDFA guide to user acquisition for indies

Tenjin's Christopher Farm offers advice on how small mobile studios can attract more players to their games in 2022

By Christopher Farm

Doing accessibility right with Forza Horizon 5

Playground Games discusses how it's made the latest entry in its racing franchise more accessible than ever

By Marie Dealessandri

Lessons learned from getting an indie publisher off the ground

Untold Tales CEO Maciej Łączny reflects on what went right and wrong in launching the indie publishing outfit

By Brendan Sinclair

Should you be bringing your creatives in-house?

IronSource's Dan Greenberg looks into the intricacies of ad creatives production on mobile

By Dan Greenberg

How to squeeze the most out of your demo

Michal Napora gives tips on marketing your demo for the Academy

By Michal Napora

A look at how publishers select, review, and sign indie games

Alessandro Cossidente explains what games go through to get from pitching to publishing

By Alessandro Cossidente

The A-Z of new gaming terms

30 words and phrases that shaped the last decade in games

By Colin Campbell

Deep dive: Turning around your game's reviews post-launch

Pathway dev Simon Bachmann discusses the game's path from Mixed reviews at launch to a Mostly Positive success

By Simon Carless

Lessons learned from the success of Spiritfarer

Thunder Lotus' Nicolas Guérin and Rodrigue Duperron reflect on the journey of the million-selling indie hit

By Colin Campbell

10 takeaways from the new CAP guidance on in-game purchases

Wiggin's Peter Lewin breaks down new legislation on in-app transactions and what it means for developers

By Peter Lewin

What to do when bringing big-name IP into your mobile game

FunPlus' Bob Slinn shares lessons from bringing Joker and The Walking Dead into its zombie strategy hit State of Survival

By Bob Slinn

What developers can learn from last night's The Apprentice

Industry veterans Ian Livingstone and Roberta Lucca offer further advice after judging this week's episode

By James Batchelor

Seven steps to organising an inclusive games industry event

A practical guide for thinking about the best way to create inclusive events across the industry

By Emma Cowling, Anna Ozimek, Carolina Rueda

Taking the right steps to prepare for a successful multiplayer launch

Gameye's CEO Sebastiaan Heijne explains the common questions he hears when discussing multiplayer servers

By Sebastiaan Heijne

An introduction to machine translation for localisation

Alconost's Kris Trusava looks into the advantages and challenges of machine translation to localise games

By Kris Trusava

How Project Zomboid made 23x its normal sales numbers

GameDiscoverCo speaks with The Indie Stone's Chris Simpson to dig into how the eight-year-old Early Access game's official launch spiked interest and engagement

By Simon Carless

How to secure funding for your indie game

Global Top Round's Pontus Mahler deciphers the world of funding, from accelerators to venture capital

By Pontus Mahler

Clear goals and organic paths: The Arkane guide to player agency

Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust

By James Batchelor

Unpacking foley design in video games

From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds.

By Alan Wen

What games companies need to know about the Age Appropriate Design Code

With the UK's new kids data code now in force, Reed Smith's Elle Todd explores what the industry needs to do

By Elle Todd

How to pitch your hypercasual game to a publisher

Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way

By Danielle Reich Cohen

Hiring to address diversity chief people officer Chris Davies on hiring marginalized devs and supporting them once they're on board

By Brendan Sinclair

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