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Academagia: The Making of Mages

"College Hedi: The Riddles of the Queen" pack now available to download.

FOR IMMEDIATE RELEASE:

San Diego, CA – November 18, 2010 – Black Chicken Studios is delighted to present our third free DLC for Academagia: The Making of Mages, The Riddles of the Queen!

Behind a thousand veils, Queen Hedi of Tiljat kept her empire, her wealth and her people safe through diplomacy, intrigue and deception. The power of what seemed to be stayed the claws of dragons and tyrants alike. The only trouble with Glamours is that, sometimes, you can lose track of what's real yourself...

Who can tell the difference between dreaming and waking?

This DLC includes:

·         11 new Adventures, themed around the College of Hedi: dreams, a relationship, and a conflict in academia await!

·         20+ new Events, dealing with the aspirations and tribulations of the Students of Hedi, as well as several diverse Events submitted by the community.

·         1 new Skill, over 15 Items, and lots of new Abilities, Actions, Locations and Spells for new ways to advance your Character's growth.

Additionally, Mod Tools are now available so that players can create their own stories, mysteries and magic!

Academagia: The Making of Mages retails for $24.95 and includes all the fun and adventure of the original game with all new content from College Hedi: The Riddles of the Queen. It is available from www.academagia.com as well as through digital distribution at Beamdog, GamersGate and Impulse.

About Academagia

Academagia is a 2D life simulation PC game for audiences ages 9+, and is parent and child friendly. Our game rewards relationship building, research and knowledge, and encourages the player to create their own individual story each time they play. Role-playing, thoughtful choices and a bit of whimsy permeate game play, and is intended to provide a refreshing alternative to the more violent, destructive and derivative titles in the marketplace.

About Black Chicken Studios

Black Chicken Studios, Inc, was formed in 2007 to provide interesting and novel alternatives to mainstream games, offering experiences which promote creativity, reward knowledge and inspire imagination. It is especially our goal to create games wherein challenges can be overcome by study, diplomacy and character. Our company has an inclusive content philosophy, and makes a practice of incorporating as much work as possible from independent writers and artists.

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