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3D The Fast and The Furious™ arrives on mobile

CTIA, San Francisco, CA: - 27th September, 2005: I-playTM, the mobile games company and publisher of the two top-selling racing titles in Europe and the United States, today announced the launch of the 3D version of the best-selling mobile game, The Fast and The FuriousTM, based on Universal Pictures' Summer 2001 box office sensation The Fast and The Furious. Developed by Juice Games, a leading independent UK developer, 3D The Fast and The FuriousTM is now available across wireless network operators in Europe and North America on a wide range of 3D capable BREW and Java handsets.

Fans of the original two titles published by I-play, The Fast and The FuriousTM and 2 Fast 2 FuriousTM, will enjoy the stunning 3D graphics of this latest offering. The richness and realism of the driving experience achieved in the 3D The Fast and The FuriousTM mobile game cannot fail to impress hardcore gamers and early adopters alike.

Reflecting the themes of the film, 3D The Fast and The Furious'TM main career mode challenges the player to a series of one-on-one street races against progressively tougher opponents, rewarding success with cash prizes that can be spent on nitrous, body kit and engine upgrades for their car. The Java version of the game features eight races, pitting you against four successive characters from the film, while the BREW version, at twice the file size, packs in 16 races.

Keith Stuart of Wireless Gaming Review commented: "I-play's game has some really nice options and a decent structure that invites you to replay old courses to earn enough money for engine, gear, and NOS modifications before attempting the later circuits. Meanwhile, petrol heads who've been frustrated by the lack of challenging 3D racers on mobile simply cannot lose."

"Our own experiences as a developer of PlayStation 2, PC, Xbox, and PSP driving games has benefited the 3D Fast and the FuriousTM team," said Tim Preece, Director of handheld games for Juice Games. "Our 3D artists have over 10 years of experience and have worked closely with I-play to create an exciting and challenging 3D game appropriate to the film license."

David Gosen, COO of I-play added: "Following hot on the heels of our first 3D title, Major Carnage, these titles take advantage of the advanced processing power and graphical capabilities on today's devices and will be the first of many released by I-play. Although 2006 will be the year where 3D titles reach a greater maturity and presence in the market, its important for the continuing growth and development of the market that we show what can be achieved on a 3D engine."

Annabel Brog

PR Manager, I-play

Tel: 44 2079011770

annabel.brog@iplay.com

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