Established in 1976, Apple is a multinational corporation (corporate headquarters based in California) that designs and markets consumer electronics, computer software, and personal computers.
Apple's best-known products include Macintosh computers, the iPod, the iPhone and the iPad.
Recent articles about Apple
iPhone maker working on custom chip and rOS for new headset, using HTC Vive to test projects
Anti-drug organisation ANPUD demands an apology from Apple for handling "insensitive content"
CEO Tim Cook believes "anything you would see on the market any time soon" won't provide a good experience
New editorial content, developer search and more detailed product pages introduced with today's update
iPhone X has A11 Bionic chip, edge-to-edge OLED display, & launches on November 3 for $999; also thatgamecompany to debut Sky on Apple platforms
Mobile intelligence firm Sensor Tower says phasing out support for older apps risks less than 1% of App Store revenue
Isabel Ge Mahe's appointment demonstrates strong commitment to "invest and grow in China"
Graphics specialist seeking buyer as Apple prepares to drop its services
Splitter Critters, Mushroom 11 and Blackbox also among the five games honoured at WWDC
The company announced its support for Steam VR and showcased its new ARKit on iPhone
Downloads have grown by 70% in the last 12 months alone
Fresh warnings in last iPhone and iPad update
Curiously absent feature will allow devs to acknowledge user issues and discuss solutions
Apple raising prices by just under 25% to account for pound's depreciation since vote to leave the EU
Pokémon Go beaten by only Snapchat and Messenger in terms of App Store downloads in 2016
Update: Nintendo stock jumped almost 30% on news of Mario's mobile debut, nearing its Pokémon Go peak
App Store opening up option for all apps; revenue share for subscription devs will increase after a year
iPhone starts at $399, 9.7 inch iPad Pro starts at $599
As active install base reaches 1 billion, Apple forecasts first quarterly revenue decline in 13 years
Technical limits create headaches for developers as lack of service offering could prevent new platform finding a big market early on
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