Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

BioShock Infinite: $100m to develop, $100m to market

By Matt Martin

BioShock Infinite: $100m to develop, $100m to market

Fri 22 Mar 2013 8:23am GMT / 4:23am EDT / 1:23am PDT

"It's getting harder to ask someone to spend $60 on something" - Levine

A report by the NY Times is suggesting that 2K Games' BioShock Infinite has cost $100 million to make with another $100 million on top for marketing expenses.

Citing an unnamed analyst, the report details the project's four-year development by a team of 200 staff ahead of its release next week.

The high costs in both development and marketing are to ensure success in the third title in the series. Because according to Irrational Games creative director Ken Levine, "it's getting harder to ask someone to spend $60 on something that's merely a good effort."

According to Sterne Agee, BioShock Infinite could ship as many as three million units this month.

From Recommendations by Taboola


Stephan Schwabe Multichannelmanagement, Telefonica

74 34 0.5
When i see this cover of Bioshok Infinite always remember the movie "Johnny got his gun". Sometimes i have the feeling games marketing is caught in the 90's wher Tarantino sayd: Put a gun on the tabel and you have a story.

Posted:3 years ago


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,523 3,225 1.3
Staff of 200, 4 year development, $100 million the average salary at 2K Marin and Irrational $125,000?

At best, the budget is closer to $60 million.

Hang on, that $200 million ($100 development + $100 marketing) comes from an unnamed analysts. Never mind.

Posted:3 years ago

Sometimes I wonder if our industry is heading in the right direction...

Posted:3 years ago


Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.

2,523 3,225 1.3
Agreed, Andreas. But those expenses should never be a 3:2 ratio with your staff overhead. Unless the majority of your project is outsourced to begin with.

Looking at the original Bioshock, and many other large projects, the figures here just don't make much sense. Bioshock itself had a team of 100 and a 4 year development schedule. But a budget of only $15 million. Double the staff, account for inflation and wage increases, add in the extras and that should put it around $50-60 million.

I think this is a case of another analysts throwing numbers out.

Posted:3 years ago


David Radd Senior Editor, IndustryGamers

361 80 0.2
It's probably an exaggeration - still many millions but $100 million is the realm of a new GTA game where an entire open world city is created from the ground up. Even if the total is closer to $100 million for both marketing and development, that's still quite a mint.

Posted:3 years ago


Dave Herod Senior Programmer, Codemasters

534 801 1.5
The cost to a company of an employee is a hell of a lot more than just their salary, Jim. Insurance, training, equipment, software licences, cost of running the building, recruitment fees...

Posted:3 years ago

Yes precisely. Salaries are only the absolute tippy tip of the iceberg.

You also have to take all of the overhead, admin staff, oop costs, CapEx, etc, etc ETC and come up with an overhead multiplier if you wanted to actually figure it out, and it's really not worth it if not your headache to begin with.

Posted:3 years ago


Andres Bordeu Game Designer / Cofounder, ACE Team

10 26 2.6

Posted:3 years ago


Brett Caird Production Director/Founder, 5th Cell

10 13 1.3
$10k/head/month is a pretty good estimate of total economic cost of AAA development in North America taking into account all hidden costs and overheads. 200 people for 4 years would come out to $96m using that rule of thumb.

The reason I don't believe that much was actually spent on development is because I don't believe 200 people were devoted to the project for the entire 4 years. My vote goes with the other people here guessing closer to $50m in dev costs.

Posted:3 years ago


Dave Herod Senior Programmer, Codemasters

534 801 1.5
I was just about to say that Brett, games tend to ramp up the team size as they get nearer to the end and so the team may have been 200 by the end, but probably not for most of the development time.

Posted:3 years ago


Login or register to post

Take part in the GamesIndustry community

Register now