GDC sees devs shifting away from consoles
Survey finds 58% of attendees' next games coming to smartphones or tablets; consoles top out at 14%
It appears the big trend in game development is being small. Organizers of the Game Developers Conference today released the results of a GDC State of the Industry survey of more than 2,500 attendees registered for last year's show or this year's, and the results leaned heavily toward smaller teams and smaller systems.
According to the survey, 46 percent of all attendees reported working in companies of 10 people or less, with 53 percent of respondents self-identifying as indie developers. The indie pool shows significant signs of growth (or at least churn) as well; of those self-styled indies, 51 percent have been independent for less than two years. As for what they work on, tablets and smartphones drew the lion's share, with 58 percent of GDC attendees planning to release their next games on tablets and smartphones.
As for the traditional console industry, the numbers for the Big Three were much smaller. The Xbox 360 was the most popular console platform for devs' next games, with 13.9 percent of respondents targeting their next title for the system. After that came the PlayStation 3 (12.4 percent), Microsoft's next-gen system (11.3 percent), the PlayStation 4 (10.8 percent), and the Wii U (almost 6.5 percent). Dedicated handhelds proved even less popular, with barely five percent of developers making their next title for the PlayStation Vita, and less than three percent working on Nintendo's 3DS.
Interest levels in the platforms are similarly skewed toward more open systems. When asked which new markets were the most interesting for them, 58.2 percent reported tablets, with 56.4 percent saying smartphones. Steamboxes and Android-based consoles were the next most intriguing, garnering interest from 45.4 percent and 37.1 percent of respondents, respectively. As for the next-gen from the console manufacturers, Microsoft's next box was interesting to 29.5 percent, followed by the PS4 at 27.3 percent. The Wii U lagged significantly with interest from 12.6 percent of surveyed developers.
Even the funding for games is leaning small. Only 10 percent of the GDC attendees reported that their work was primarily funded by publishers. Companies were more typically relying on their own assets (37 percent), or an individual's personal savings (35 percent). Outfits like Kickstarter are also moving the needle. Only four percent of developers' current projects were crowdfunded, but 44 percent said they planned to work on crowdfunded games in the future.
The 2013 Games Developers Conference takes place in San Francisco from March 25-29 and GamesIndustry International will be there with a full team to bring you extensive coverage.

Saw this coming. The apparently multi-million dollar costs for making a console game have started to make them non-viable for any studio that actually wants to stay in business. The sad thing is that the costs are greatly inflated by publishers. EA is already saying that it's going to make micro transactions mandatory in all it's future games while still charging you an apparent 10-15 percent cost increase for the games it sells you. based on this you'll be paying 70 dollars (after tax) for a game that is likely to be demanding even more money from you to actually progress in it.
So what do developers do. The only real answer is to move away from the EA and Activision model of increasingly squeezing the consumer for more and more money for less and less product and create games for tablets and mobiles. The consumer, in this space isn't paying AAA prices but, equally the overheads to create good products are nowhere near the nonsense they have become for home consoles.
Posted:2 months ago