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Valve targets improved accessibility with SteamVR Input

New system will let users customise VR controls to better suit their personal needs

Valve has released a new system for customising control methods in virtual reality, allowing SteamVR users to personalise the way controllers work to suit their needs.

In a blog post published last week, Valve acknowledged the myriad different controllers that now exist for VR headsets. SteamVR Input will now let the platform's users customise the controls for specific games.

"[Users] can adapt the controls of games to take left-handedness, a disability, or just personal preference into account," the company said. "And once they build a configuration they can share them easily with other users of the same game via the Steam Workshop."

For developers, SteamVR Input will grant more freedom to adapt their games to different kinds of controllers and input devices - even controllers that haven't been released yet, as long as they work with SteamVR.

"Developers control the default bindings for each controller type, and can offer alternate control schemes directly without the need to change the games themselves," Valve continued. "When using SteamVR Input, developers expose high level 'actions' in their applications that control how the binding UI presents their game to users."

SteamVR input works with every SteamVR application, with no need to update. It is currently in beta.

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Matthew Handrahan

Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.