Against Gravity: "Physical harassment in VR can be really intense"
CCO Cameron Brown on nurturing Rec Room's thriving community, and the "very real" sense of physical threat in a virtual world
By Matthew Handrahan
Bungie's 13-year battle with crunch culture
At Casual Connect USA, Bungie's Luke Timmins detailed how Halo 2's "brutal" crunch led to a new way of thinking about people management
Washington Governor to open VR and indie filled Casual Connect USA
Studio Wildcard, Psyonix, Survios, Oculus, Valve and Supreme Commander creator Chris Taylor among the speakers at Seattle event
"There will be AAA VR games - we're making one with Star Trek: Bridge Crew"
Ubisoft's Chris Early and Red Storm's David Votypka on creating AAA value in VR through social interaction
Does VR need a Killer App?
At Casual Connect today, Valve's Chet Faliszek argued that, like the App Store, VR will succeed on flexibility rather than franchises
Valve, CCP and Team17 add core slant to Casual Connect Europe
Next month's event will also host GREE's Andrew Sheppard, Square Enix Montreal's Patrick Naud and King VP Stephen Jarrett
Jam City: We're "halfway towards an IPO"
CEO Chris DeWolfe lays out his growth strategy, and what the "game changing" TinyCo. acquisition means for the company's plan to go public
Colabee Studios: Taking on the World
With their new studio, Never Alone's creative leads want to turn "world games" into a sustainable business
Kabam's Next Wave: PS4 level graphics and $24 million launches
CEO Kevin Chou details the company's ambitious new product strategy, and explains the "healthy" lack of mobile game IPOs
The vanishing differences between mobile and desktop VR
"Very soon, the content you're playing on Vive will be very easily playable on what we call mobile VR platforms right now”
Splitter Critters was the big winner at the Indie Prize Awards
RAC2's game was the only game to pick up two awards at the Casual Connect indie showcase
Are VR exclusives bad? It's complicated
"In a lot of cases a game is not gonna be made at all unless it gets a boost from something like a timed exclusivity deal"
VR "kind of scares me as an investor" - Lasky
Mitch Lasky, venture capitalist at Benchmark, also believes Facebook's acquisition of Oculus may not have been a good thing for VR
eSports' "Wild West" period is drawing to a close
A Casual Connect panel described the forces that will civilise the eSports landscape, leading to a rise in both revenue and regulations
Kabam, Glu, and Super Evil Megacorp. CEOs to speak at Casual Connect USA
Kevin Chou will discuss cracking the static top-grossing chart at San Francisco event this month
"I want to go back to the thing I was born to do”
Shahid Ahmad on leaving "the best gig in video games" at PlayStation to embrace the uncertainties of life as an indie developer
MaxPlay's engine tech is a modern solution to modern problems
"Unity is a ten, fifteen-year-old legacy architecture, and the same thing is true with the Unreal Engine"
Next Games: Right license, right partner, right result
CEO Teemu Huuhtanen on the unexpected benefits of working with licenses, and why The Walking Dead is a smarter bet than Star Wars
“Are you just looking to make a living? Then China has plenty of opportunity”
Tom van Dam on NetEase's westward journey, and the problems facing companies with designs on China
"Reputation is now as important as the games"
Shahid Ahmad and Jason Della Rocca offered sobering advice to independent developers trying to be heard above the clamour of the market
Machine Zone sues Kabam over trade secrets
UPDATE: Statement from Machine Zone on slanging match that turned legal
"It's just people selling picks and shovels, not the people finding gold"
FlowPlay's Derrick Morton on his "mobile last" strategy, and how specialist app stores could save the mobile market
Google's tips for VR development
Chief game designer Noah Falstein pushes devs to start simple with Google Cardboard
By Rachel Weber
Tim Train: "Somebody's got to be the huckster"
Big Huge Games CEO shares his tips for finding and working with a publisher
Michael Eisner: Creativity doesn't have to be expensive
The former Disney CEO explains the importance of content... via Indiana Jones