Casual Connect
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Against Gravity: "Physical harassment in VR can be really intense"
CCO Cameron Brown on nurturing Rec Room's thriving community, and the "very real" sense of physical threat in a virtual world
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Bungie's 13-year battle with crunch culture
At Casual Connect USA, Bungie's Luke Timmins detailed how Halo 2's "brutal" crunch led to a new way of thinking about people management
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Washington Governor to open VR and indie filled Casual Connect USA
Studio Wildcard, Psyonix, Survios, Oculus, Valve and Supreme Commander creator Chris Taylor among the speakers at Seattle event
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"There will be AAA VR games - we're making one with Star Trek: Bridge Crew"
Ubisoft's Chris Early and Red Storm's David Votypka on creating AAA value in VR through social interaction
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At Casual Connect today, Valve's Chet Faliszek argued that, like the App Store, VR will succeed on flexibility rather than franchises
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Valve, CCP and Team17 add core slant to Casual Connect Europe
Next month's event will also host GREE's Andrew Sheppard, Square Enix Montreal's Patrick Naud and King VP Stephen Jarrett
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Jam City: We're "halfway towards an IPO"
CEO Chris DeWolfe lays out his growth strategy, and what the "game changing" TinyCo. acquisition means for the company's plan to go public
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Colabee Studios: Taking on the World
With their new studio, Never Alone's creative leads want to turn "world games" into a sustainable business
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Kabam's Next Wave: PS4 level graphics and $24 million launches
CEO Kevin Chou details the company's ambitious new product strategy, and explains the "healthy" lack of mobile game IPOs
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The vanishing differences between mobile and desktop VR
"Very soon, the content you're playing on Vive will be very easily playable on what we call mobile VR platforms right now”
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Splitter Critters was the big winner at the Indie Prize Awards
RAC2's game was the only game to pick up two awards at the Casual Connect indie showcase
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Are VR exclusives bad? It's complicated
"In a lot of cases a game is not gonna be made at all unless it gets a boost from something like a timed exclusivity deal"
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VR "kind of scares me as an investor" - Lasky
Mitch Lasky, venture capitalist at Benchmark, also believes Facebook's acquisition of Oculus may not have been a good thing for VR
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eSports' "Wild West" period is drawing to a close
A Casual Connect panel described the forces that will civilise the eSports landscape, leading to a rise in both revenue and regulations
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Kabam, Glu, and Super Evil Megacorp. CEOs to speak at Casual Connect USA
Kevin Chou will discuss cracking the static top-grossing chart at San Francisco event this month
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"I want to go back to the thing I was born to do”
Shahid Ahmad on leaving "the best gig in video games" at PlayStation to embrace the uncertainties of life as an indie developer
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MaxPlay's engine tech is a modern solution to modern problems
"Unity is a ten, fifteen-year-old legacy architecture, and the same thing is true with the Unreal Engine"
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Next Games: Right license, right partner, right result
CEO Teemu Huuhtanen on the unexpected benefits of working with licenses, and why The Walking Dead is a smarter bet than Star Wars
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“Are you just looking to make a living? Then China has plenty of opportunity”
Tom van Dam on NetEase's westward journey, and the problems facing companies with designs on China
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"Reputation is now as important as the games"
Shahid Ahmad and Jason Della Rocca offered sobering advice to independent developers trying to be heard above the clamour of the market
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Machine Zone sues Kabam over trade secrets
UPDATE: Statement from Machine Zone on slanging match that turned legal
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"It's just people selling picks and shovels, not the people finding gold"
FlowPlay's Derrick Morton on his "mobile last" strategy, and how specialist app stores could save the mobile market
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Google's tips for VR development
Chief game designer Noah Falstein pushes devs to start simple with Google Cardboard
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Tim Train: "Somebody's got to be the huckster"
Big Huge Games CEO shares his tips for finding and working with a publisher
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Michael Eisner: Creativity doesn't have to be expensive
The former Disney CEO explains the importance of content... via Indiana Jones