Newsletter Editorial 27/03/2008
Newsletter editorial test.
Newsletter editorial test.
In The Sims 4, representation is a journey, not a destination
Maxis producer John Faciane and senior game designer Jessica Croft discuss ever-evolving inclusion in-game, and across the industry
Persia and its Controversial Prince: How the series has influenced Iranian developers
Developers from the Prince of Persia's homeland discuss the local controversy around the long-running character
Team Asobi: “We want our games to feel like they’re made in Japan”
The PlayStation studio’s Nicolas Doucet on the success of Astro’s Playroom, growing to 100 employees, and the importance of a dedicated R&D team
How Riders Republic mobilized its players for the first digital climate march
Ubisoft Annecy's Boris Maniora explains how the developer encouraged gamers to engage with reforestation
Aonic purchases marketing company Exmox for nearly $100m
With the new addition the gaming firm intends to strengthen its advertising operations
Room 8 unveils mobile games division, Solid Bash
Matthew Zoern, Benjamin Troy Drysdale, Benjamin Paquette, and Jerome Boulon to lead the new development subsidiary
Tencent sees Q2 revenue dip due to "post-pandemic digestion period"
International games division saw a 1% revenue decrease year-over-year; V Rising and Valorant said to have strong performances
Nexus Mods bans user for Spider-Man mod removing Pride flags
"If we think someone is uploading a mod on our site with the intent to deliberately be against inclusivity and/or diversity then we will take action against it"