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Guillaume de Fondaumiere

The EGDF chairman explains why he thinks developers should have a say in the PEGI process

GamesIndustry.biz And it's important that it's done on a European level?
Guillaume de Fondaumiere

Of course - the PEGI system is a pan-European system -

GamesIndustry.biz Although not technically pan-European - does it have enough momentum that one day it can truly be representative of Europe?
Guillaume de Fondaumiere

Well, except for certain territories such as Germany, for instance - that's a big exception for me - the PEGI system is clearly established as the system of reference. ISFE has done a tremendous job in the past ten years in promoting it and making sure it's the system of reference.

We've seen, especially in the UK over the past few years, that there's a certain pressure to establish either a parallel system - there's now the BBFC - which to me is a bit confusing. I think that what parents and gamers want is clarity.

This is why I'm a strong advocate for a pan-European system that would be established in all countries. In Germany, for instance, the USK system is very interesting one because it's one in which developers are involved. GAME, which is also a member of the EGDF, is involved in that system, and I think that the fact developers are on the board of USK has enabled the system to better take developers' perspectives into account when policies are made and changes are brought forward.

I think that we can have the same thing on the PEGI system - and maybe one day that will be the only system of reference throughout Europe.

GamesIndustry.biz Would something similar work in the US?
Guillaume de Fondaumiere

Well, it's not for me to talk about how it's going in the United States, but I think that whenever game developers can step forward, fight for what they're doing and what they believe in, they should do it.

GamesIndustry.biz Just finally - now Heavy Rain is out there and sales are flowing, what's been the mood of the team?
Guillaume de Fondaumiere

The mood of the team is pretty high - we've been working for three and a half years to deliver on a very strong promise. As I always say, reviews are important, sales are even more important, but the most important thing for David [Cage] and I was to deliver on the promise.

I think this is really something that we've tried hard not to under-deliver on. It's always great when you see the specialised press and the gamers see it and reward it with great reviews on one hand and with good sales on the other. It's a very exciting time.

I think that Heavy Rain's success is also a very important sign to the industry. There is space for innovation, and we are - to a certain degree - a relatively conservative industry. An industry where it's sometimes difficult to push the boundaries, so whenever there's a success such as Heavy Rain, it fuels a lot of hope for all the people out there who try to do things differently, and try to expand the market.

So I'm very happy for Quantic, of course, but to a certain degree - if I may - happy for the industry, because I think it really contributes to making this industry more vibrant, more innovative, and reaching a broader audience.

Guillaume de Fondaumiere is chairman of the EGDF, and co-founder of Quantic Dream. Interview by Phil Elliott.

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