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Geomerics tools set for launch

Geomerics has completed work on its radiosity lighting engine Enlighten, ahead of next week's Game Developers Conference.

Geomerics has completed work on its radiosity lighting engine Enlighten, ahead of next week's Game Developers Conference.

The toolset, which claims to give "developers the quality of pre-computed lighting without the pre-compute" is designed to replicate realistic lighting effects by modelling light as it bounces from surfaces.

The toolset, available in a modular toolkit in order to enable integration into existing development frameworks, is also compatible with 3D Studio Max and Maya.

"We are overjoyed to be announcing the launch of the Enlighten SDK," commented Geomerics' CEO Gary Lewis. "With our SDK completed we are looking forward to seeing Enlighten gaining the support it deserves within the games industry."

"We are certain that once developers get their hands on the SDK and experiment with it for themselves, they will see the true power and versatility of Enlighten and the huge potential it has for revolutionising the look of videogames for years to come."

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