Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Generating Resistance

Insomniac's Ryan Schneider on Holiday releases, working with Sony, and enjoying success

GamesIndustry.biz Do you think it's good for the industry overall when these kinds of platforms come along? You can almost see a whole new chunk of audience coming into games...
Ryan Schneider

Absolutely - that was part of the discussion we had on our session at Nordic Game - community building, and just the landscape of how games development has changed over the past five years. It's pretty remarkable when you consider we were talking about PlayStation 2 as the dominant console just five years ago, but now there are so many types of players in the space, as a result more people have greater entertainment options.

Now I think people won't necessarily classify themselves as 'gamers' any more than they will 'movie-goers' or 'book-readers' - it'll become as ubiquitous a term as being mindful about recycling. Everybody cares about the environment, everybody is a gamer, everybody watches movies - it's just to what degree you engage in that.

GamesIndustry.biz Looking at the business landscape - with the titles you create and the audience you reach it must be pretty good right now. So how are you viewing the economy?
Ryan Schneider

Everybody's talking about it now - part of that discussion about community was how it can act as somewhat of a buffer in terms of in effect creating free advertising by empowering them to evangelise your titles.

In terms of Insomniac it's a time of growth. We just opened our North Carolina studio, and we're growing overall in the wake of uncertain economic times. That's humbling, and exciting, and a little scary - all at the same time.

GamesIndustry.biz We've been gauging where people are at in terms of projects, and how they're getting on, and for the last couple of months we've hit the point where teams are coming to the end of projects but nobody's biting on new pitches - so is it now that the delayed effect is wearing off and developers will get hit?
Ryan Schneider

It's hard to say. You look at the latest sales forecasts, and some of the numbers were down year-on-year, but it just depends on what titles came out last year versus this year. I'm sure that you'll see headlines of people panicking, thinking that the games industry isn't recession-proof...

But I can only speak to how we're doing at Insomniac - we're mindful of the economy, and it would be insensitive not to be so. But to celebrate our 15th anniversary we all went on an all-expenses-paid cruise to the Bahamas; we opened up a studio in North Carolina; we're preparing for the launch of Ratchet & Clank: A Crack in Time.

So fortunately for us - knock on wood - times are good. All you can do is keep your head down and try and make a great game, and be mindful of the outside circumstances that might be beyond your control.

GamesIndustry.biz Do you look at your relationship with Sony as a handy insurance in difficult times?
Ryan Schneider

It's good to have a long-term, stable relationship like we do with Sony. It's nice not to be worrying about the state of a publisher's vitality or success, and know that the kind of partnership you have is open, that the dialogue you have back and forth is very honest and trustworthy, and filled with respect both ways.

It allows you to focus on making a great game, and less so on the outside conditions you can't control.

Ryan Schneider is marketing and communications director at Insomniac Games. Interview by Phil Elliott.

Read this next

Related topics