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Emergent Game Technologies to Launch New Tools at GDC 2006

New set of game development tools arms developers with stand-alone technologies for building, testing and managing games


CALABASAS, Calif. - March 7, 2006 - At the upcoming Game Developers Conference, Emergent Game Technologies will announce the launch of a powerful new set of modular game development tools that brings together stand-alone metrics, automation and 3D graphics technologies into a flexible, integrated framework.

Additionally, Emergent will be announcing at this year's GDC the release of the latest version of its Gamebryo game engine and tools, which will include the integration of AGEIA's PhysXTM SDK.

Developers can get their first look at Emergent Game Technologies' new offerings at the 2006 Game Developers Conference in San Jose, Calif. on March 20-24 by visiting Emergent's booth - #1428.

Editor's note: To schedule a briefing at GDC please contact David Chatham at 919-882-1954 or dchatham@capstrat.com.

Emergent: Redefining the craft of game development

Emergent Game Technologies provides flexible technologies and services that give developers and unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions, including the award-winning Gamebryo game engine used to create hit next-generation games such as Bethesda Softworks' Elder Scrolls IV: Oblivion for Xbox 360TM and PC, give developers the flexibility they need to fuel creativity while reducing risk.

Emergent is headquartered in Calabasas, Calif., and has offices in Chapel Hill, NC, Walnut Creek , Calif., Austin, Texas and London. To learn more, visit www.emergent.net.


David Chatham

Capstrat (for Emergent)




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